Enmity Testing (Part I)
This thread started by Ashira on the Blue Gartr forums also contains much good information and discussion not found on the LJ.
In case the livejournal has been updated more recently than this post, all entries on this topic can be found under the journal's “enmity testing!†tag.
Credit for devising, executing and publishing these tests goes to Kaeko and Ashira of Odin's TeamKANICAN. Additional contributors are credited in the journal's posts. Thanks so much guys for bringing this information to the community!
- Evading or taking 0 damage from an attack causes no enmity loss
- Evading an attack through use of Utsusemi Shadow Loss causes an enmity loss
- Distances between 0'-20' at which an action is used relative to the mob does not affect the hate gained
- The act of pulling grants an extra enmity bonus to the puller
- There is a decaying component and non-decaying component to hate in actions.
- All actions must leave at least 1 BASE UNIT of non-decaying hate
- We arbitrarily call this amount of hate the BASE UNIT of hate, i.e. 1 unit of hate/enmity
- Dispel provides 320 units of non-decaying hate
- A hard cap on cumulative hate exists at a range between 9600-10240 units of hate
- The Cumulative Enmity Cap is exactly 10,000 E
- Volatile Enmity can still be gained even once Cumulative Enmity has been capped
- Hate is decided by the sum of Cumulative and Volatile Enmity (Total Enmity)
- "Zoning" or "Logging Out" does not immediately reset Enmity to 0
- The Volatile Enmity (VE) of Provoke is 1800 VE
- The rate of VE decay is roughly -60 VE per second for Provoke
- The rate of VE decay is not related to the current total VE of a player
- The natural Volatile Enmity Decay Rate is -60 VE per second for all actions with Volatile Enmity
- Enmity Gear grants a direct percentage increase on Cumulative Enmity of actions
- Final CE = [Base CE] x { 1 + [Enmity Enhancement] / 100 }
- Enmity Gear does not affect the VE Hate Decay Rate in any fashion.
- Enmity Gear increases the VE of an ability in the same fashion as it affects CE - direct % increase.
- The "Enmity Enhancement" of Sentinel is the equivalent of +100 Enmity.
- "Enmity Enhancement" by special status or gear has an "upper cap" of +100 Enmity.
- Adventurer's Dirge does not affect the Volatile Enmity Decay Rate.
- Adventurer's Dirge LVL1 grants a player a straight -10 Enmity Enhancement.
- Volatile Enmity does cap and does so at 10,000 VE - the same cap as CE.
- The maximum Enmity any player can reach is 20,000 TE - 10,000 CE and 10,000 VE.
- If an action is performed on a player at a distance 25.0' or greater from the mob, no Enmity is gained.
This thread started by Ashira on the Blue Gartr forums also contains much good information and discussion not found on the LJ.
In case the livejournal has been updated more recently than this post, all entries on this topic can be found under the journal's “enmity testing!†tag.
Credit for devising, executing and publishing these tests goes to Kaeko and Ashira of Odin's TeamKANICAN. Additional contributors are credited in the journal's posts. Thanks so much guys for bringing this information to the community!
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