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  • DoT spells

    Dia, Bio, Poison, and the Elemental Enfeebles all have a DoT effect to them, but I have only been able to find how much Bio II knocks off.

    Is there a site somewhere I don't know (or didn't think of) that has the amount of damage taken off by the other DoT spells?
    I use a Mac because I'm just better than you are.

    HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

    loose

  • #2
    Re: DoT spells

    The elemental enfeebles are based off your own skill (and go as high as 5 or 6 I think), Dia is 1 a tick and Dia 2 I think is 2. The best way to find out is to personally test these in ballista.


    Bio 3 caps at around 8 or 9 I think? I know it's between 6 and 8 depending on skill level at any rate. Requiem is whatever the number is +1 (if your skill level is high enough).
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    "BLAH BLAH BLAH TIDAL WAVE!!!"

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    • #3
      Re: DoT spells

      The information for Bio II looks like this:

      Bio II Damage Tiers
      200-210 dark magic skill > 5dmg/3s
      211-268 dark magic skill > 6dmg/3s
      269-290 dark magic skill > 7dmg/3s
      291+ dark magic skill > 8dmg/3s

      I was hoping for a similar list somewhere for the other DoT spells.
      I use a Mac because I'm just better than you are.

      HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

      loose

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      • #4
        Re: DoT spells

        From what I remember:
        Dia/II has fixed potency. I would assume Dia III is the same.
        Elemental Enfeeble DoT depends on your INT, but it scales up very slowly.

        Bio is probably skill-based like Bio II/III.

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        • #5
          Re: DoT spells

          Dia II is 2/tick, Dia 3 is 3/tick. Poison 1 = 1/tick, Poison 2 = 10/tick(for 2 minutes, 400 total damage for 38 MP, the best spell you have!)
          Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

          Formerly Callisto of Ramuh. | Retired 5.28.10

          Callisto Broadwurst of Palamecia

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          • #6
            Re: DoT spells

            So the DoT method unresisted really could do an awful lot. I didn't think DoTing things was worth the trouble in most cases, especially just in case sleeps are needed.
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            ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
            ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
            ~I has a blog~~http://aksannyi.livejournal.com/~
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            • #7
              Re: DoT spells

              Now that I'm feeling less lazy: Enfeebling Magic Dictionary, courtesy of Allakhazam's RDM forums. I've found it to be accurate, and it even specifies which parts are speculation. I'd also cross-reference with FFXIclopedia.
              (*) - denotes a speculation of some kind supported by data; (**) - denotes a speculation not yet tested
              Dia I/-ga/II: (DoT), based on Light, (I) lasts 60 seconds, (II) lasts 120 seconds, lowers Defence, (I) lowers defense 5%(*), (II) lowers defense 10%(*), (I)DoT = 1dmg/3seconds(*), (II)DoT = 2dmg/3seconds(*), (-ga) lowers defense by 5%, but the initial damage may reach 0 because of the AoE dispersal of damage, Dia <=> Diaga < Bio < Dia II < Bio II
              Poison I/II: (DoT), based on Water, damage is increased with higher Enfeebling magic skill(*), (II) does a significantly higher amount of DoT than (I) - 10 dmg/tick(*), DoT may be affected by INT(**)
              Dia III: (DoT), based on Light, Dia < Bio < Dia II < Bio II < Dia III < Bio III, initial duration is 30 seconds(*), additional merits increase duration by 10 seconds, (III) lowers target defense by 15% (15.4-15.5%)(*), (III)Dot = 3dmg/3seconds(*)
              DOT on Elemental enfeebles is approximately 1dmg/tick per 50 points of INT, with a base of 2dmg; 4dmg/tick for 100+; 5dmg/tick for 150+.

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              • #8
                Re: DoT spells

                I thought that both poison spells did more damage as your enfeebling magic skill increased?
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                "BLAH BLAH BLAH TIDAL WAVE!!!"

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                • #9
                  Re: DoT spells

                  I thought they just did a set amount, but maybe I'm wrong.
                  Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                  Formerly Callisto of Ramuh. | Retired 5.28.10

                  Callisto Broadwurst of Palamecia

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                  • #10
                    Re: DoT spells

                    Quote:
                    Poison I/II: (DoT), based on Water, damage is increased with higher Enfeebling magic skill(*), (II) does a significantly higher amount of DoT than (I) - 10 dmg/tick(*), DoT may be affected by INT(**)
                    Damn, Poison II just went up in the spells to get category for me, and so did the importance of gear swap macros for rdm...

                    I'm never going to have enough inventory to play rdm!

                    Though I'm curious, how do staffs affect these enfeeble effects?


                    You have the right to remain silent, anything you say can and will be misqouted and then used against you.

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                    • #11
                      Re: DoT spells

                      afaik, poison II is a set 10 hp per tick.


                      Originally posted by Aksannyi
                      "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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                      • #12
                        Re: DoT spells

                        Where are you getting this info from? I'm looking at wiki and it mentions nothing of poison's actual DoT. Studio Gobli?
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                        "BLAH BLAH BLAH TIDAL WAVE!!!"

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                        • #13
                          Re: DoT spells

                          As was said earlier, it can all be easily tested in Ballista. DOTs effectiveness isn't diminished (as far as we know) there, so simple tests can provide the proof needed. All it takes is time.

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                          • #14
                            Re: DoT spells

                            I'm skeptical about tests in Ballista since we all know that sometimes abilities and magic change slightly in Ballista. But one easy way to test is to find a mob with low and constant HP and see what happens to its HP% when you cast a DoT on it.

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                            • #15
                              Re: DoT spells

                              Poison is one of those odd spells - am I right in thinking it gives very low tp to a mob, unlike a lot of other spells - or did I just pull that out of nowhere?


                              Originally posted by Aksannyi
                              "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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