Just spreading the word. Nagamaki from the Order of the Blue Gartr forums has been doing some tests these past few days, and with a bit of help and feedback from the other posters, he figured out the formula for hit rate based on his data. Source: "dex/crit relation, WS crits, WS gorgets, acc/eva relation" p.12-13.
The basic formula:
Effective Accuracy (or Hit Rate) = 0.75 + (Diff * 0.005)
Where Diff is the difference between your Accuracy and the mob's Evasion.
However, as many of you know, the game penalizes your hit rate for each level that the mob is higher than you. In that case, we use cDiff instead of Diff.
cDiff = Diff - (dLvl * 4)
Where dLvl is the difference between your level and the mob's level (again, this only applies when the mob is higher than you.)
So, basically, when your Acc = mob's Evasion, you have a 75% hit rate. Every 2 points of Accuracy above or below that point add/subtract 1% from your hit rate, and every level the mob is higher than you subtracts 4 Acc (2% hit rate) from you. This means double Sniper/Woodsman Rings give us +5% hit rate, Aggressor gives +12.5% hit rate, and Shield Break gives a whopping +20% hit rate to everyone in the party.
AGAIN, credit for this goes to Nagamaki from the Blue Gartr forums, I'm just spreading the word.
P.S. Also on that same page of that thread, formulas for finding mob stats.
The basic formula:
Effective Accuracy (or Hit Rate) = 0.75 + (Diff * 0.005)
Where Diff is the difference between your Accuracy and the mob's Evasion.
However, as many of you know, the game penalizes your hit rate for each level that the mob is higher than you. In that case, we use cDiff instead of Diff.
cDiff = Diff - (dLvl * 4)
Where dLvl is the difference between your level and the mob's level (again, this only applies when the mob is higher than you.)
So, basically, when your Acc = mob's Evasion, you have a 75% hit rate. Every 2 points of Accuracy above or below that point add/subtract 1% from your hit rate, and every level the mob is higher than you subtracts 4 Acc (2% hit rate) from you. This means double Sniper/Woodsman Rings give us +5% hit rate, Aggressor gives +12.5% hit rate, and Shield Break gives a whopping +20% hit rate to everyone in the party.
AGAIN, credit for this goes to Nagamaki from the Blue Gartr forums, I'm just spreading the word.
P.S. Also on that same page of that thread, formulas for finding mob stats.
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