Re: Which Job Should I Play?
First, our definition of busy is pretty different I think. Dragoon is busy killing stuff faster, and every spell he casts (especially curaga hah) is going to directly reduce how quickly that next mob is killed.
If the bard does it, it (should be) because he's already staged the next one and finished his songs - so he is, quite literally, not busy at the time.
If you really think that a dragoon wants to see ballad from a bard over march/mad/minuet in some combination, you're nuts. That said, if the pt really has 3 front line mp users, go for it if they care that much about their mp. (Pld has auto-refresh at 2/tick in AU, dark has A+ dark magic and aspir. etc, so I think it unlikely they'll want ballad.)
A skilled bard will have ballad as much as their back line healer does, minus the 10 second travel+cast time after doing the mad+march for the front line. That's much more than 'half time'.
Sanction should apply equally to the bard, so I don't know why you even mention it as a way for the dragoon to close the ballad gap.
As for not generally seeing a bard or cor and rdm in the same pt, you have some strange pt standards on your server.
All of the above is even more true when you do have a redmage in the pt (the gap for the bard and the dragoon is the same, especially since there's *no way in hell* that the drg is gonna want 6mp/tick over real songs.)
Barspells are a waste of mp? Baraero costs 6. hardly 'too expensive'.
I guess my confusion stemmed from how you were using average. (since if you were to actually take average seek times, whitemage is pretty far above it.) I would probably agree that whitemage is close to median seek times at 75, (pre 50 it's as fast as redmage, and pre 41 it's the fastest invite of all save maybe tanks, hence my reasoning for why it should probably be listed as a faster invite.) the confusion also stems from not being sure how much we're talking about 75 vs. exp.
you did, however, include /drk for rdm, which is used exclusively for events (basically the same as blm/nin) which is why I mentioned it, it's very much a subpar exp sub.
oh. lol. yeah I meant that enfeebling should be mentioned -in the text- of whitemage and blackmage, I agree that blm shouldn't be on the support list (whitemage should be because of -ra spells and haste)
I'll defer to Vyuru here, since (s)he's the actual dragoon. all I know is that every dragoon I've played with prefers redmage for fast cast barspell over whm (I realize you get -na spells, outside of solo-trio a drg shouldn't really need them to support the pt.)
war/mnk is a tank out to 72, and mnk/war is the same job ability list, more hp, more vit, and with better damage mitigation (counterstance isn't available subbed) I guess I don't see what the issue is, unless you don't really consider war/mnk a tank - also, you listed pup(arrow) and frankly, I have a hard time believing that the automaton really tanks better than a monk could, except that the automaton isn't a party member (you could make an argument for bst tank if you allowed an EM pet, for instance.)
as for chaining VT, I can do that on my sam/war as solo tank in the 40's and 50's (before enmity gear, scorpion harness, etc. etc.) so I'd have no reason to think that monk couldn't do it at earlier levels (see also: duo chaining IT birds at 75 mnk/war + whm) so I've got direct experience with monk tanks pre-30 and post 70, and anecdotal evidence that mnk should work in between. basically - I think it should get a down arrow because monk *can* tank, if the monk wishes to. (especially for events)
I guess maybe some of the confusion is that I'm not certain how much endgame and events should be in consideration for what to list, and how much this is just (pre-merit) exp.
Originally posted by Omgwtfbbqkitten
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If the bard does it, it (should be) because he's already staged the next one and finished his songs - so he is, quite literally, not busy at the time.
If you really think that a dragoon wants to see ballad from a bard over march/mad/minuet in some combination, you're nuts. That said, if the pt really has 3 front line mp users, go for it if they care that much about their mp. (Pld has auto-refresh at 2/tick in AU, dark has A+ dark magic and aspir. etc, so I think it unlikely they'll want ballad.)
A skilled bard will have ballad as much as their back line healer does, minus the 10 second travel+cast time after doing the mad+march for the front line. That's much more than 'half time'.
Sanction should apply equally to the bard, so I don't know why you even mention it as a way for the dragoon to close the ballad gap.
As for not generally seeing a bard or cor and rdm in the same pt, you have some strange pt standards on your server.
All of the above is even more true when you do have a redmage in the pt (the gap for the bard and the dragoon is the same, especially since there's *no way in hell* that the drg is gonna want 6mp/tick over real songs.)
Barspells are a waste of mp? Baraero costs 6. hardly 'too expensive'.
Originally posted by Ifritnoitazura
Let me clarify why I included /WHM in parenthesis; PLD is sometimes called upon to be a healer (I've seen this in JP parties), and /WHM is the best support job for that role. By no means does /WHM compare with /WAR and /NIN.
There's no similar situation for BLM with /NIN, as far as I can tell, though it is good for a BLM with plenty of MP and hMP, and can be used to lower resistance for nukes using the Ichi line of elemental Ninjutsu enfeebs.
There's no similar situation for BLM with /NIN, as far as I can tell, though it is good for a BLM with plenty of MP and hMP, and can be used to lower resistance for nukes using the Ichi line of elemental Ninjutsu enfeebs.
Not saying WHM can't; it's just not expected of them to be major enfeebler. It's not needed, either, with the number of RDM75's I see running around. BTW, the role targed is support, not enfeebler.
I really do like DRG/RDM, but it is just a more specialized version of DRG/WHM for a niche role which isn't greatly in demand outside of solo'ing and small parties. =/ Despite the length of the guide, I very to avoid the "everything and the kitchen sink" attitude, so /WHM with its more versatile arsenal stays in the guide, but no /RDM. Sorry...
To be a Tank(↘), a Job doesn't have to be the most efficient, but the player's party must be given a reasonable chance at chaining at least VT's, and special fights shouldn't be a dice toss with "lesser" tanks.
as for chaining VT, I can do that on my sam/war as solo tank in the 40's and 50's (before enmity gear, scorpion harness, etc. etc.) so I'd have no reason to think that monk couldn't do it at earlier levels (see also: duo chaining IT birds at 75 mnk/war + whm) so I've got direct experience with monk tanks pre-30 and post 70, and anecdotal evidence that mnk should work in between. basically - I think it should get a down arrow because monk *can* tank, if the monk wishes to. (especially for events)
I guess maybe some of the confusion is that I'm not certain how much endgame and events should be in consideration for what to list, and how much this is just (pre-merit) exp.
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