Re: Which Job Should I Play?
(skippping parts I didn't feel a need to comment on, since I pretty much agree/accept your comments).
yeah, it might be simpler not to put any up arrows at all, although I wanted to distinguish that drg, drk, mnk, sam, rng, blm, war, thf, (the jobs that 'only' DD- I may have missed one) are superior DD to ninja, paladin, and summoner (in exp). I'd propose an up arrow next to all the jobs that have a primary role of "DD" whether they provide additional support or not. I agree it'd be a bad idea to try and 'tier' the melee, since it usually devolves into what gear you're willing to provide each job.
yeah, I was making the assumption the nin would be nin/war. given the 'alternative' subs, I could see claiming a full rating for ninja
I did chapters 7 and 8 of CoP with a pair of mnk tanks (sometimes /war, sometimes /nin) and used to duo the greater birds in Tavnazia mnk/nin+whm. it's very dependent on maximising counter and evasion.
it's not very good after dunes and before counterstance though (CS being.. 45? I think) and afterward is highly dependent on guard skill.
pre-AU I had to go anon to avoid getting unsolicited invites, even at 75. (you're in the whitemage slump atm, if you keep your character tag up to date) post AU I get an invite within ten~ minutes of flagging up, without fail. I realize this is going to vary from server to server, but I could hardly call this rate 'average' (bards, redmages, relic wielding melee, adaberk+ridill wars are the only things that come to mind with notably faster invite rates than ~10 minutes).
no and no, in both cases. but this has more to do with how broken rampage and ridill are than the utility of war/sam: when we have a war who wants to use a great axe come to an event, he is generally expected to come /sam.
4 DD + brd + whm -> whm will want /rdm for dispel at several AU camps (trolls is the most obvious) because bard doesn't have time to dispel every mob that gets pulled due to long recast on finale and/or needing to stage pull.
fast cast is an 'ok' reason, but with 37% casting reduction available to a whitemage already (excluding marduk's stuff) it's hardly a compelling reason to level the sub. although particular reasons aren't as important in a fast overview, since we seem to agree it should be included either way.
I make fun of blm's who purchase -any- ancient magic in the days of AMII. although I could see an argument for Freeze and Burst still. I agree they're not as useful but they're not any more or less efficient (assuming neutral mob resistance) than any of the other nukes on the way up.
it's about as common as pld/whm as far as I can tell. (/rdm and /whm are *much* more popular) has some merit in situations where you might not have a 'real' tank - low man limbus/salvage/ some assaults / etc.
[qoute]As for enfeebling magic of BLM(C+) and WHM(C), I don't think much of them, especially after RDM gets Warlock's Tabard. Dia II and Sleepga II aside, they are mostly good for second chance enfeeb to catch something the RDM missed.[/quote]
I can't speak too much for blm, but whitemage can hit 298 enfeebling if they take the time to collect all the gear (260~ before merits might be a better goal) and merit it to 8/8. this is enough to handle main enfeebling for all but the beefiest of NM's (since this is A+ skill equivalent for something like level 78 iirc).
my mistake, was dark knight. (dual axe rampage, etc).
ah, ok, yeah. total agreement with placements then.
drg/rdm makes a much better support healer than drg/whm, which is why I suggested making a note, although anyone who is serious about the job will find that out from the dragoon specific forums probably, so maybe not as necessary.
solo is a verb, Melee as a noun is not, hence why I capitalized it 
the revision looks good
(skippping parts I didn't feel a need to comment on, since I pretty much agree/accept your comments).
Originally posted by IfritnoItazura
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Not exactly, depending on the NIN's setup. NIN/RNG can be a pretty impressive range attacker once Juji Shuriken is available, and NIN40-60 is a nuker second to none with /RDM and /BLM. Haven't really investigated post Lv.60 NIN's DD potential, but my feeling that it's there.
I haven't been very impressed with MNK tanking, preferring even PUP over them--at least PUP's bring their own cure bot. MNK's tanking performance seems to be strongly dependent on its extremely hard to cap Guard skill. I'm not sure if Counterstance is suitable for tanking anything above Even Match, and Utsusemi tanking isn't viable until Lv.74, isn't it?
I guess I can add MNK to tanking; it is doably on VT and lower, but I had a really bad experience with MNK tanking in Gustav Tunnel. (MNK x2 sharing tanking.) Seems like MNK tanking is easy to mess up.
BTW, I tried MNK/WAR tanking myself, but even with all the defense and VIT gear gathered up just for the purpose, I was an MP sink fighting Yhoator Mandragora on defense food. Definitely had no chance against Goblins.
I guess I can add MNK to tanking; it is doably on VT and lower, but I had a really bad experience with MNK tanking in Gustav Tunnel. (MNK x2 sharing tanking.) Seems like MNK tanking is easy to mess up.
BTW, I tried MNK/WAR tanking myself, but even with all the defense and VIT gear gathered up just for the purpose, I was an MP sink fighting Yhoator Mandragora on defense food. Definitely had no chance against Goblins.
it's not very good after dunes and before counterstance though (CS being.. 45? I think) and afterward is highly dependent on guard skill.
WHM, maybe, but not BLM. That said, the difference between the number of unsolicited invites I've received between on popular jobs (PLD, NIN, and RDM) vs. WHM, is pretty large. I don't think my BLM gotten more than one unsolicited invite in 56 levels.
For now, I think it suffices to call WHM's invite rate "average", and DD's "often lower".
For now, I think it suffices to call WHM's invite rate "average", and DD's "often lower".
Er, I don't know. I don't see many WAR/SAM's running around. Are they popular now in end game? Do HNM LS leaders ask WAR's to come as /SAM frequently?
Agree /RDM should be listed, but it's really for Fast Cast for speedy cures during special fights. (Most parties have a support role job with dispel of some sort.)
fast cast is an 'ok' reason, but with 37% casting reduction available to a whitemage already (excluding marduk's stuff) it's hardly a compelling reason to level the sub. although particular reasons aren't as important in a fast overview, since we seem to agree it should be included either way.
(The BLM75 in my LS made fun of my Quake purchase, and even I elected to skip Stonega II myself.)
I'm a bit away from Lv.75, but do BLM's really use /NIN that much? Seems like /RDM and /WHM are much more popular.
[qoute]As for enfeebling magic of BLM(C+) and WHM(C), I don't think much of them, especially after RDM gets Warlock's Tabard. Dia II and Sleepga II aside, they are mostly good for second chance enfeeb to catch something the RDM missed.[/quote]
I can't speak too much for blm, but whitemage can hit 298 enfeebling if they take the time to collect all the gear (260~ before merits might be a better goal) and merit it to 8/8. this is enough to handle main enfeebling for all but the beefiest of NM's (since this is A+ skill equivalent for something like level 78 iirc).
Which (main) job are you talking about?
The "minimal" is what works up to the suggested level for trying out a job. /DRG is fine (it's great, actually) up to Lv.30, but not suitable for getting to Lv.75.
This is difficult. I know DRG/RDM is the better cure tank, but it lacks the -na spells which healers are expected to have. For soloing, -na spells can make a huge difference as well.
Heh. I didn't know melee is a real word.
Also didn't know that solo is a verb--thought it was adverb or adjective.


the revision looks good

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