Hello every, i am having a problem with reimporting .dds stuff from change tex, when it import it back in the game it is all compressed and doesnt go on the Object right....can anyone help me?
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textures Mess up
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Re: textures Mess up
Not sure if you wanted HumeM or HumeF, so I put both faces in the zip.
For your problem, only thing I can think which might cause this problem is that you're trying to import a different sized .dds file. You can't change the size.Attached Files
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Re: textures Mess up
I was reffering to resolution. If you aren't changing that then I'm not sure what your problem is. Unless, as Nomido said, is a UV mapping problem.
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Re: textures Mess up
Could you possibly explain the UV mapping to me...only thing i did was export it, change add some face tatoos made the eyes green and tried to port it back...but if was all messed up when i went into game to look at it....i didnt do anything else.
Explain what you mean about uv mapping being correct.
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Re: textures Mess up
In short, UV mapping controls how the image is wrapped around the 3D object.
Ye Olde Grumy Rarab's Modding Guide
The Metasequoia section of that guide talks about UV mapping if you want to learn how to change it. That guide covers most aspects of modding FFXI.
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Re: textures Mess up
Originally posted by Sehi View PostCould you possibly explain the UV mapping to me...only thing i did was export it, change add some face tatoos made the eyes green and tried to port it back...but if was all messed up when i went into game to look at it....i didnt do anything else.
Explain what you mean about uv mapping being correct.
Why don't you attach a picture of the messed up model to your post?
A picture says more than thousand words
Nice Day
Nomido
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Re: textures Mess up
This is what i am trying to put on it if you needed to know...this is PSD format though..so to preserve it ya know.Attached Files
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Re: textures Mess up
Hallihallo Sehi
Let me list what i think you do. Tell me if you do something another way:
1.Open Changetex
2.Open DAT with Changetex
3.Export DDS with Changetex
4.Open DDS with GC3 Graphicconverter
5.Save DDS as BMP
6.Edit it with a picture edit program
7.Open GC3 Graphiconverter
8.Open edited BMP
9.Convert BMP to DDS
10.Save it as DDS
11.Import edited DDS into the DAT with Changetex.
Is this he way you change the DDS or do you do it in another way?
Nice Day
Nomido
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Re: textures Mess up
Close
this is what i do
1. Open changetex
2. Open the Dat i want to Alter in changetex
3. Extract the .dds from the Dat with chagetex
4. Save the .dds as a .dds
5. Open the .dds in photoshop
6. Edti/alter it in Photoshop
7. Save as a .psd to preserve it then save as a .dds over the original
8. import it back into the .dat with changetex
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Re: textures Mess up
Originally posted by Sehi View Post...
5. Open the .dds in photoshop
6. Edti/alter it in Photoshop
7. Save as a .psd to preserve it then save as a .dds over the original
..
I see 2 options for you:
1.Use GC3 Graphicconverter and work with the *bmp format.
2.Write a plugin for photoshop that prevents it from destroying the FFXI-dds format. :p
Nice Day
NomidoLast edited by Nomido; 11-05-2006, 08:43 AM.
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Re: textures Mess up
Photoshop DDS Plugin.
Make sure your settings match the ones specified on that page when you save.
If you still have problems, try one of these:
-Try using graphcs converter 3 like Nomido said
-Use the model viewer to export things instead
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