Ok to start off i want to ask if it is possible to attach a npc model to a PC model(like feet) and obtain movement of the npc when the PC moves, as in i want the NPC to move when the PC moves and other things of the sort but attacking is of trivial importance. If i can do that could i got about setting the skeletal weights of the npc to the npc attached to feet using the same numbers on the same skeletons at the same points as the orignal. I am aware the skeleton systems are not the same number nor do the same motions but that is all i had to go on so any help will be greatly appreciated.
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Re: A npc to pc question
Originally posted by Tatin View PostOk to start off i want to ask if it is possible to attach a npc model to a PC model(like feet) and obtain movement of the npc when the PC moves, as in i want the NPC to move when the PC moves and other things of the sort but attacking is of trivial importance. If i can do that could i got about setting the skeletal weights of the npc to the npc attached to feet using the same numbers on the same skeletons at the same points as the orignal. I am aware the skeleton systems are not the same number nor do the same motions but that is all i had to go on so any help will be greatly appreciated.
Won't work even if you correct an NPCs skeleton to match the PC model when you translocate the mesh away from the skeleton the skeleton starts interacting with it differently. This means you'd have a LOT of re-weighting to do in order to get the proper motion.
Part of the problen here is you are not seeing how the skeleton controls the motion. Every starting point of a skeleton creates an X, Y, Z plane. So for example the skeleton on the foot located at the ankles. When that skeleton rotates on the Z-axis it raises the skeleton in front of it and lowers skeletons behind it.
In the normal placement the rest of the foot would be in front so it would raise the foot. In your plan the NPCs foot would be all behind the NPC, so instead of raising it would lower it. The second mesh behind that first would become distorted.
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