Ok I seem to be running into a problem with rendering models in 3d Studio. I saved all my alpha maps in Graphic Converter 3, and apply them in Metaseq. After saving the new model and opening it in 3d studio, the entire head section became transparent.
![](http://www.ic.sunysb.edu/Stu/dgao/jedi.bmp)
If I remove the alpha layer in Metaseq and resave the model, the head section becomes solid again. Unfortunately, the hair looks considerably more blocky than what's displayed in game and in the model viewer. Is there anyway to make the head section solid in 3d studio?
Many thanks in advanced.
![](http://www.ic.sunysb.edu/Stu/dgao/jedi.bmp)
If I remove the alpha layer in Metaseq and resave the model, the head section becomes solid again. Unfortunately, the hair looks considerably more blocky than what's displayed in game and in the model viewer. Is there anyway to make the head section solid in 3d studio?
Many thanks in advanced.
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