Announcement

Collapse
No announcement yet.

Changing voice?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: Changing voice?

    Some of them sound like very overdramatized death sounds and some could easily sound like something else a little more adult in nature.
    Now we're bumping this thread in the wrong direction.

    Comment


    • #17
      Re: Changing voice?

      Originally posted by Macht View Post
      Been working on shreeding the .dat so I know how it's all composed. The NPC models are great for this since lot of seem to carry hints and clues how they .dats mechanics work. Also the NPCs appear to be the first made objects, just look at how they shreded the meshes and all. You can see in the NPCs they were used as test dummies for developing the skeletons and models.

      I say that because you have player warn tunics that are only 1-3 meshes but on the NPC they are like 5-8 meshes for the same tunic. You know that the NPCs themselves also have their own death sounds? Some of them sound like very overdramatized death sounds and some could easily sound like something else a little more adult in nature.
      orly? O_o

      would be a interesting find if you found that out XD

      http://www.neko-sentai.com -fear!

      Comment


      • #18
        Re: Changing voice?

        Depends on your race/head type. Instead of all this DAT diving, just head to the \sound\win\se\ directory. My character's head is located in se544 and is F4B head for Mithra. I'm not sure whether or not the head varation matters, but there are 8 sound directories for each of the 8 races. They are:
        SE501-508 - Hume Male
        SE509-516 - Hume Female
        SE517-524 - Elvaan Male
        SE525-532 - Elvaan Female
        SE533-540 - Galka
        SE541-548 - Mithra
        SE549-556 - Tarutaru Male
        SE557-564 - Tarutaru Female

        They are laid out as such:
        SE###003-006 - Your swings vs an enemy
        SE###007-010 - You take a hit
        SE###011-013 - When you dodge/enemy misses
        SE###014-016 - When you die
        All spells obtained!
        Homam Gear: 2/5

        Comment

        Working...
        X