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  • Graphics converter 3 problem

    Graphics converter 3 won't make alpha maps for me ><
    Last edited by Vinsent; 08-11-2006, 11:21 PM.

  • #2
    Re: Graphics converter 3 problem

    Hmm, be more Specific. You can't save the alpha maps from the program to use? Or when you convert to DDS and import it back into MV its not working? Or Something else maybe?
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    • #3
      Re: Graphics converter 3 problem

      It lets me save it but the alpha map is just a big blank bmp >_>;

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      • #4
        Re: Graphics converter 3 problem

        Well, thats what a Alpha Map is, White is your Solid area's and Black is your Transparent Sections. Make a Section of it black and load it back, and you should notice the texture dissapear
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        • #5
          Re: Graphics converter 3 problem

          I thought graphics converter 3 made the alpha map for you >_>;

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          • #6
            Re: Graphics converter 3 problem

            It does, but unless there wasn't any transparency in the DDS when you saved the alpha channel. Then you just get a solid white BMP
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            • #7
              Re: Graphics converter 3 problem

              How do you put transparency in the DDS?

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              • #8
                Re: Graphics converter 3 problem

                Well, Its usually easiest to have a program where you can load in the the texture and blank file so you can have to orginal texutre to overlay and get it right how you want.

                But just Simply Make sections in the BMP you saved chaning the color to Solid black, then load it into GC3 with the DDS open and it will show oyu what i ttakes away.
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                • #9
                  Re: Graphics converter 3 problem

                  Originally posted by Kilandor
                  Well, Its usually easiest to have a program where you can load in the the texture and blank file so you can have to orginal texutre to overlay and get it right how you want.

                  But just Simply Make sections in the BMP you saved chaning the color to Solid black, then load it into GC3 with the DDS open and it will show oyu what i ttakes away.
                  Where would i find something like that?>_>;

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                  • #10
                    Re: Graphics converter 3 problem

                    I don' tknow of any free Programs off hand that do this Maybe Gimp?

                    Would need to look for a Image editing program with Layers Featrue.
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                    • #11
                      Re: Graphics converter 3 problem

                      Is there any program that will make the alpha map for me?

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                      • #12
                        Re: Graphics converter 3 problem

                        When I'm making an alpha map for a texture that didn't already have one, I simply copy the original texture and paste it as a new image, then black out what I want to be transparent and fill white around those blacked out areas. Save as the correct name and presto-chango, one alpha map ready to serve. Seriously, there really isn't any need for a whole separate program.
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                        • #13
                          Re: Graphics converter 3 problem

                          Guess theres no being lazy when you're making dats

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                          • #14
                            Re: Graphics converter 3 problem

                            There's just no way for the program to know what you want hidden.

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