Re: VRS Motion
Question. How would I go about making a weight follow a certian point on a skeleton no matter where it went?
Say in the case of a weapon that sits at your hip. The motion moves the hip in a 360 degree spin motion. I fyou do simple transfer of weights they don't follow the hip movement, just stay in the same position while the character moves in a spinning motion.
I don't know if you explained it already, but I'm having a hard time trying to get a weapon to stay on the left hip as it spins around and I'm not sure how to fix it >.<
Question. How would I go about making a weight follow a certian point on a skeleton no matter where it went?
Say in the case of a weapon that sits at your hip. The motion moves the hip in a 360 degree spin motion. I fyou do simple transfer of weights they don't follow the hip movement, just stay in the same position while the character moves in a spinning motion.
I don't know if you explained it already, but I'm having a hard time trying to get a weapon to stay on the left hip as it spins around and I'm not sure how to fix it >.<
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