Announcement

Collapse
No announcement yet.

English Version of Virtual Reality Studio is out!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Re: English Version of Virtual Reality Studio is out!

    Originally posted by Gulkeeva

    I stand corrected. Man, do i feel dumb for thinking that was a....you know.

    x.x
    ~~~BLM SAM RNG NIN PLD~~~

    Comment


    • Re: English Version of Virtual Reality Studio is out!

      Originally posted by Starlight
      Has anyone gotten this message when Opening VRS, " The File fomat which is appointed is not Corresponding"?

      Any idea's how to correct this?

      And also where can i find the files in the system registery? So i can delete and have a fresh re-install.
      Well easiest way is probably to search for the key called "Credes" that should get you exactly to the keys in the registry for the VRS.

      Double Post Edited:
      Originally posted by Mog
      I stand corrected. Man, do i feel dumb for thinking that was a....you know.

      x.x
      I wouldn't doubt Gulk has pictures that would satify that Mog, just if they posted it here they'd be gone quick.
      Last edited by Macht; 07-19-2006, 10:29 PM. Reason: Automerged Doublepost


      Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

      Comment


      • Re: English Version of Virtual Reality Studio is out!

        I'm soorta curious what Mog and macht thought it actually was >.>
        It looks almsot identical to the ingame shellbuster/kraken cept slightly more red w

        http://www.neko-sentai.com -fear!

        Comment


        • Re: English Version of Virtual Reality Studio is out!

          Here is Step by Step Registry delete I did a long time ago.

          http://www.ffximc.com/forums.php?m=posts&q=149
          Join Us at FFXI Mod Community! A great site for support! Don't forget TuTWiki, open community Wiki. Also Every User Gets 100mb To Upload Images/Dats easily! All Users Can Edit Thier own Dat Submissions!

          FFXI Mod Community - Join Us!

          GrumpyRarab Tutorials!

          Need A Program to Swap Dats Easy And Back them up for you Then you need Dat Copier!
          FFXI Dat Copier - By Me!

          Comment


          • Re: English Version of Virtual Reality Studio is out!

            Hallihallo

            It seems like there is no list of the motions.
            What would be the best format for such a list?
            When i think about creating such a list then i
            have the following in my mind when i want to open it:

            Things I want to do:
            +)I want to find a specific motion.
            +)I want to find a specific motion that i want to replace.
            +)I want to have an overview where are the motions stored for one motion.
            +)Using the Model Viewer-motionorder may be useful for finding the motion i want.

            Things i don't want to do:
            -)Browse one DAT of the motions it holds.


            And so this format seems to be the most useful for me:
            --------
            Race Gender

            Section
            motionname; description UB=Upper Body LB=Lower Body AR=Armor; place in DAT.DAT
            --------

            Example(don't abuse these dats, the motions aren't in there :p):
            ---------
            Tarutaru Male

            Emotions:
            ang0; /angry UB; 1.ROM-1-1.dat
            ang1; /angry LB; 2.ROM-1-1.dat
            ang2; /angry AR; 1.ROM-1-2.dat
            .
            .
            Common:
            .
            .
            NPC Motions of Events:
            ???; Shanotos laughing UB; 20.ROM-4-4.dat
            ???; Shanotos laughing LB; 19.ROM-4-4.dat
            ???; Shanotos laughing AR; 5.ROM-6-6.dat

            --------

            Does somebody have a better format in mind?
            I am thinking around that such a list would be useful and
            waiting for Airships or HP/MP to recover leaves some time
            for creating such a list slowy, step by step.


            Nice Day
            Nomido

            Comment


            • Re: English Version of Virtual Reality Studio is out!

              I noticed that there's an option when you load the model to either tie or not tie things to the skeleton frame. Maybe your issues with the speed of the motions are related to this option (It might be checked/unchecked by default in the JP version) You should at least play around with every single option...

              Comment


              • Re: English Version of Virtual Reality Studio is out!

                Nomido: That format seems good to me. It tells you exactly what you need to know to find a specific animation.

                Aeni: I know why we're having problems controlling animation speeds. I suppose it's possible that there's an option, like the one you mentioned, that disables the operation of saving the Motion Thinning Rate to the .DAT. The reason I doubt this is because the MTR value reflects a change in Model Viewer, but not when actually playing the game. It's like FFXI completely ignores any change of this value. I don't know if this is due to a bug in VRS, or an inherent limitation in FFXI.

                Comment


                • Re: English Version of Virtual Reality Studio is out!

                  Originally posted by Zipper
                  Aeni: I know why we're having problems controlling animation speeds. I suppose it's possible that there's an option, like the one you mentioned, that disables the operation of saving the Motion Thinning Rate to the .DAT. The reason I doubt this is because the MTR value reflects a change in Model Viewer, but not when actually playing the game. It's like FFXI completely ignores any change of this value. I don't know if this is due to a bug in VRS, or an inherent limitation in FFXI.
                  I would bet it's a bug in VRS. This would fall exactly in line with the texture bug that VRS has. VRS only reads the DataSize of the first Texture loaded into it during that session. So when you save it back out it gives the wrong DataSize for any of the other texutres after the first one. Which the effects of the error are unnoticable in ModelViewer, but can cause stripping, alpha mapping, and artifact errors in the game.

                  It's why I was curious of the .dat's structure. Kind of hoping that the MTR error is just a Hex Edit to fix like the Texture bug is.


                  Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

                  Comment


                  • Re: English Version of Virtual Reality Studio is out!

                    Hmm wellI tried randomly for a few hours benweetn exp pt's, dynamis, HNM's, sea, sky, work, sleep and haven't really figured how to slow down the animation, it seems to just kill it compleatly or freeze and or crash VRS.

                    Anyway I posted Mhe Quryobhi's (Fishing guild mithra in port windhurst) "Bend over looking at the fish" emote on my site. and also Naja Salaheem (Salaheem sentinals president) Mithra walking style on my site. I never could figure how to make every weapon be placed in the hand instead the floor for that aka make the emote think during that emote to place stuff as if it was a club to be put in the hand.

                    If anyone cna fix that, it would be nice

                    http://www.neko-sentai.com -fear!

                    Comment


                    • Re: English Version of Virtual Reality Studio is out!

                      Originally posted by Gulkeeva
                      Hmm wellI tried randomly for a few hours benweetn exp pt's, dynamis, HNM's, sea, sky, work, sleep and haven't really figured how to slow down the animation, it seems to just kill it compleatly or freeze and or crash VRS.

                      Anyway I posted Mhe Quryobhi's (Fishing guild mithra in port windhurst) "Bend over looking at the fish" emote on my site. and also Naja Salaheem (Salaheem sentinals president) Mithra walking style on my site. I never could figure how to make every weapon be placed in the hand instead the floor for that aka make the emote think during that emote to place stuff as if it was a club to be put in the hand.

                      If anyone cna fix that, it would be nice
                      It's a pretty easy fix, only 1 skeleton per weapon type that you have to correct. Total of about 7 or 8 skeletons once you get it all.


                      Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

                      Comment


                      • Re: English Version of Virtual Reality Studio is out!

                        Originally posted by Gulkeeva
                        Hmm wellI tried randomly for a few hours benweetn exp pt's, dynamis, HNM's, sea, sky, work, sleep and haven't really figured how to slow down the animation, it seems to just kill it compleatly or freeze and or crash VRS.

                        Anyway I posted Mhe Quryobhi's (Fishing guild mithra in port windhurst) "Bend over looking at the fish" emote on my site. and also Naja Salaheem (Salaheem sentinals president) Mithra walking style on my site. I never could figure how to make every weapon be placed in the hand instead the floor for that aka make the emote think during that emote to place stuff as if it was a club to be put in the hand.

                        If anyone cna fix that, it would be nice
                        I still working on that one as we speak
                        I am alone....

                        Comment


                        • Re: English Version of Virtual Reality Studio is out!

                          Originally posted by Macht
                          It's a pretty easy fix, only 1 skeleton per weapon type that you have to correct. Total of about 7 or 8 skeletons once you get it all.
                          Its easy if ya know how :p

                          I jsut started recently using VRS again after it messedup on me about 4-5+ months ago so dunno how to work with skeletal frames etc yet

                          but i'd be nice if someone can do the easy (according to macht) to make it where every weapon is held like a club over the shoulder while walking, having a great sword or lance slung over the shoulder might look sexy actually O_o

                          http://www.neko-sentai.com -fear!

                          Comment


                          • Re: English Version of Virtual Reality Studio is out!

                            What you think i been working on for the last 40 mins lol
                            I am alone....

                            Comment


                            • Re: English Version of Virtual Reality Studio is out!

                              Originally posted by Gulkeeva
                              Its easy if ya know how :p

                              I jsut started recently using VRS again after it messedup on me about 4-5+ months ago so dunno how to work with skeletal frames etc yet

                              but i'd be nice if someone can do the easy (according to macht) to make it where every weapon is held like a club over the shoulder while walking, having a great sword or lance slung over the shoulder might look sexy actually O_o
                              It's easier then starting from scratch because you already have a base movement you copy by taking it from the club's motion and copying to the other weapon's skeletons. Then it's just a few small adjustments so the weapon is sitting right.

                              If I was at my computer to do it probably could do in like 30 min.


                              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

                              Comment


                              • Re: English Version of Virtual Reality Studio is out!

                                To the person who doesn't start VRS.

                                Because trouble had been found in the communication part of the server, it corrected it.

                                Please try VRS.

                                Comment

                                Working...
                                X