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English Version of Virtual Reality Studio is out!

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  • #31
    Re: English Version of Virtual Reality Studio is out!

    ::downloads the file as fast as possable::

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    • #32
      Re: English Version of Virtual Reality Studio is out!

      Lol, want info on how to export he motions huh?

      I'll post it here, then. I provide a few pictures too I guess.

      Alright Here is the steps:
      • Select the second FFXI object "Scene -> FFXI -> FFXI" (Image 1)
      • Select the "FFXI motion read" (Image 2)
      • Go to "File" the other race ones are currently useless no list on them. (Image 3)
      • From Modelviewer (or memory) on the first box select the .dat file that has the motion (NPC have their motion files self sustained in the same .dat that has their mesh and everything else).
      • Second box that shows 0 must be set to somethin of 1 and higher (highest limit would be highest count of motions are in that .dat, got higher then that and a error occures)
      • Hit OK, and you should have an exported motion file (Image 4, Note: I titled it wrong the circled is the motion object, the one I was trying to point out is known as the 'actor object' )


      There you go you've got a motion exported. For an actual process example this is what I did in the picture so you can plug in actual .dats to see it in action. Model used is the PC Mithra.

      In step 4 and 5 place in:
      Step 4 = C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\ROM\56\44.DAT
      Step 5 = 1 (Bow Motion)
      Step 5 = 2 (Idle motion)
      Step 5 = 3 (Confused motion)
      Step 5 = 4 (Another Idle motion)
      Step 5 = 5 (Blush motion)

      As you see with step 5 you are selecting from the motion index, so finding the right motion can be a little tricky.

      Also to note you see that in Step 3 there are 3 boxes were you can put in "upper-body motions', 'lower-body motions', 'skirt motions'. These are only needed if the motions are actually broken in separate areas, otherwise you should be able to just use the first box.

      Pasting images on next post.
      Last edited by Macht; 07-21-2006, 08:27 AM.


      Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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      • #33
        Re: English Version of Virtual Reality Studio is out!

        >.> ZOMG yes please... Must have blue magic motion on smn magic motion for mithra ... now >.>

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        • #34
          Re: English Version of Virtual Reality Studio is out!

          Here are the images showing the sections I was talking about in the export steps.

          Noticed the titling on Image 4 is wrong, the circled object is the motion file. Make sure it's selected for the two in Image 5 to turn active.

          When Motion object is selected 2 motion playblack option turn active. (Image 5)



          That's a start for you guys, if you need info on how to alter the motions and such that'll take me more time. It's harder to explain that whole section, and you see more how skeletons effect the vertex's.
          Attached Files
          Last edited by Macht; 07-16-2006, 04:42 AM.


          Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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          • #35
            Re: English Version of Virtual Reality Studio is out!

            Very nice info.. now to find time to get some interesting emotes donw.. muhaha.. aaahahaha !!!!

            er not like I'd do anything bad like the bonecraft guild mithra in windhurst or anything >.>

            http://www.neko-sentai.com -fear!

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            • #36
              Re: English Version of Virtual Reality Studio is out!

              Originally posted by Uemiel
              1.The command prompt is opened.

              >[Start menu]->[Program]->[Accessories]->[Command prompt]

              2.The following are input.

              >nslookup app.credes.com

              3.Does the following display appear?

              >Non-authoritative answer:
              >Name: app.credes.com
              >Address: 210.171.112.118
              Yes it does... and I tried Guest/Guest for almost 10 minutes and still nothing....

              Which FF Character Are You?

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              • #37
                Re: English Version of Virtual Reality Studio is out!

                If you spam it alot he sometimes bans IP's >.> you'll need to see if you can even load his page, if you cna't you've been banned

                http://www.neko-sentai.com -fear!

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                • #38
                  Re: English Version of Virtual Reality Studio is out!

                  I'm not banned I'm sure... I'm able to go on the site with no problems at all, and my Japanese/English translation verisons still work perfectly...

                  Which FF Character Are You?

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                  • #39
                    Re: English Version of Virtual Reality Studio is out!

                    woot thanks macht, president najas idle stance for mithra zomg yeah :D *goes off to play in vrs*

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                    • #40
                      Re: English Version of Virtual Reality Studio is out!

                      N/m I figured it out eventually, as mentioned before its a pretty confusing and tricky process finding emote motions O_o
                      Last edited by Gulkeeva; 07-16-2006, 08:09 PM.

                      http://www.neko-sentai.com -fear!

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                      • #41
                        Re: English Version of Virtual Reality Studio is out!

                        This motion importing thing is more confusing than I had previously thought. Certain DAT files contain many animations from various different poses or even weapon styles, and the index isn't easily viewable. Is there any way to view the indexes for a given file?

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                        • #42
                          Re: English Version of Virtual Reality Studio is out!

                          Originally posted by Linra
                          I'm not banned I'm sure... I'm able to go on the site with no problems at all, and my Japanese/English translation verisons still work perfectly...
                          The communication cutting is not set in the server as of now.
                          And, the incoming connection from you is not recorded in the server.

                          The communication might be intercepted by your firewall.
                          Or, there might be a bug in the communication of vrs.

                          The problem cannot be specified in this forum.
                          If you request the investigation of the problem, I want mail in the mail address that has
                          been described in the homepage.



                          [Postscript]
                          The motion is not good at the thing read by the name.
                          It can do nothing but look for for myself.

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                          • #43
                            Re: English Version of Virtual Reality Studio is out!

                            I have figured many of the animation files out for mithra. There doesn't appear to be any intuitive way of deriving them, so I just loaded up all (well some, I stopped after I found the ones I was after" and just compared them to the animations in the model viewer.

                            This is the incomplete list for ROM51/89. LB means its a lower body animation, UB means it's a lower body animation.

                            1- LB wlk
                            2- LB die
                            3- LB idl
                            4- LB wlk
                            5- LB strafe
                            6- LB srafe
                            7- LB run
                            8- LB KO
                            9- LB KO
                            10- UB JA
                            11- LB battle stance
                            12- UB singing
                            13- LB not sure
                            14- UB use item
                            15- LB idl
                            16- UB use item
                            17- LB not sure
                            18- UB use item
                            19- LB idl
                            20- UB use item
                            21- LB not sure - possible WHM casting
                            22- UP WHM casting
                            23- LB not sure - possible WHM
                            24- UB whm casting
                            25- LB not sure
                            26- LB possible JA
                            27- UB whm casting
                            28- LB kneeling
                            29- LB sit
                            30- LB kneel/synth
                            31- UB BLM MB0
                            32- UB BLM MB1
                            33- UB BLM MB2
                            34- UB mouth

                            Now for the armor animation file ROM51/93:

                            1- WLK
                            2- DED
                            3- IDL
                            4- MVB
                            5- MVL
                            6- MVR
                            7- RUN
                            8- STD
                            9- not sure
                            10- MI2
                            11- CM1
                            12- MI0
                            13- MI1
                            14- CM0
                            15- MI3
                            16- MW2
                            17- MW1
                            18- MW0
                            19- MB2
                            20- MB1
                            21- MB0

                            I stopped after I found the animations I wanted, so it's incomplete. It would be great if someone could incorporate this into a .DLL that VRS could select from. As of now, we'll have to figure out these animation numbers the hard way.

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                            • #44
                              Re: English Version of Virtual Reality Studio is out!

                              Armour animation? O_o

                              I found it semi easy after spending some time searching around.
                              I'd post a back pic cept I probably already keep matcht busya s is haha
                              You can see the back pic on my site, I'll post the dat for this later, I made it my Bow emote XD


                              http://www.neko-sentai.com -fear!

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                              • #45
                                Re: English Version of Virtual Reality Studio is out!

                                Hmm... I found the file I wanted to modify, however moving the skeletons seems more difficult than moving the vertexes... It's extremely odd, as if they're twisting and scaling rather than moving cleanly.

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