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I have no idea why the alpha doesn't apply properly to them even though it works fine on the other polygon's I've removed. I'd be happy to take them out myself, but first I'd have to learn some VRS and that might take a little while.
Removed the circles, just used Metaseq to scale them all down to nothing and pulled the peices way up above the model. I tested it ingame and it works, but i didn't do any emotes or run around so I hope it doesn't like stretch down and look weird. Looks good Taskmage.
hume m version is up at ffxidats.com done by yours truly. added muscles too. go give it a look. :D too lazy to post up pics right now... but you can go check out my lj for a quick glance if you're interested...
Been ill a couple days and haven't worked on it in a bit. It's aaaalmost done though, just blending the shoulders is for some reason giving me more trouble on this model than the others.
Edit: Added attachment. What do you think? I don't really like it, especially how the straps of the harness taper towards the neck, but it's outside the realm of my tastes anyway. I showed it to someone who likes guys and she said it was "hawt" so I dunno.
I agree with you on the tapering. If it were to spread out as it got higher \ /, rather than tapering / \ like that it would probably look better, but that's an awful lot of work to do for something like this. Still, good work.
Hmm, would it be difficult to port this to Tarutaru? None of their harnesses' normal models really look like harnesses to me anyway. I'm curious as to how well something like this might translate.
I agree with you on the tapering. If it were to spread out as it got higher \ /, rather than tapering / \ like that it would probably look better, but that's an awful lot of work to do for something like this. Still, good work.
( Pssst, don't listen to him =p keep it / \ ! ^^ )
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