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I was setting the skeleton weights when I realize none of the mithra pieces HAD weights. I dunno if this is normal or not, but when I exported, it didn't show up, and said it could not export because of the weights.
I'll try again later..but damn, 3 hours down the drain lol
No adult mods? Well thats fine, you can be a bit naughty without being pornographic. Theres alot more tension in what you can't see then when you can, jumping infront of a man nude saying "Look at me! I've got breasts!"
"Yes... those are nice....aaaand?"
You'll find men forever curious about what the lady has beneath that bikini, just out of eyes reach, tucked tantilizingly away behind a tiny piece of cloth.
Lesson is you can be sexy without being pornographic.
Class has been a pain in the ass with week. The two easy parts of the armor (legs and hands) are done already, with feet probably halfway done, although they are posing some... interesting problems. Body will take the longest, of course.
Hey Strom, I was wondering. While I was porting Mithra RSE to Elvaan fem, the Mithra RSE had no skeleton weights. They were all 0.0000. Is that normal for that armor, or maybe I did something wrong? I had combined the two models before trying to set weight...maybe that caused it?
I assume you opened the Elvaan skeleton file. Then, sperately, you opened the Mithra RSE and skeleton file. At that point, you copy the RSE over onto the Elvaan skeleton. Because the skeletons are different for Elvaan and Mithra, all the skeleton weights at that point will be set to 0 automatically. So after copying the armor over, you have to set all the weights to the proper ones for Elvaan.
Hrm, when I exported to test, it said something about a weight being between 0 and 3. I figured that the re-setting of the weights messed up the exporting. I guess I just set one wrong?
Thanks for the info ^^ VRS is so difficult sometimes @_@
Make sure the weight for every point adds up to 1. If it isn't 1, you either get an error or a point that moves very strangly. Also, vertices can only be bound to a max of 2 bones. Lastly, some bones cant be used by the same point. For instance, you can't bind to Skel-56(Skel-68) and Skel-68(Skel-56). The number in parenthesis is the opposing bone (right arm/left arm). There are many different bones that can't both be bound to at the same time, trial and error will find them.
Also, as far as I know, no matter how you mess up the skeleton weights, you get the same message.
Moving over the weekend is taking up most of my time. I won't be able to do anything on monday, or during the week, either. So, in short, very little got done this week, and less will get done this coming week.
i know less than crap about how VRS works, but i just gotta ask
is it easier to convert a dat ti fit another race or easier to change the an existing dat
to look like another?
meaning rather than change the heme fem rse to fit elvaan, what about taking
an existing fem elvaan dat to look like hume rse, or would you run into the whole
skelatal weights issue again?
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