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I'm trying to find a way to make 3ds Max not show transparent parts of the model, but I just have no clue how. As far as I know, the alpha channel info is in the .dds files, which set to mqo doesn't use.
Anyone know a way around this? It really limits my options in 3ds max.
Personally, I'm having a bit of trouble with the lighting, namely Skylights. Any time I add a skylight I can't set the damn thing to cast shadows [the box is greyed out] and anytime I even add one to the scene everything renders really dim.
Aside from that I'm just beating my head against all the weird options in 3DS. I learned the ropes on Strata3D like 5 years ago and I have to say that this is a COMPLETELY different program from that. o_o;
--edit--
ahh, had to render it with activeshade, but I still don't get any shadows being cast from my model onto the plane ...
So most times I can get the "cast shadows" bow checked on my skylights, but it's still greyed out and the scene still turns out dark in anything but activeshade. still no shadows ... -_-
For anyone who needs to know, you have to save the individual part of your model that needs transparency as a .mqo from model viewer. From there you get your .dds file to save as an Alpha Channel. The Set to MQO option will only give you one .mqo and no .dds files.
It looks like you already have a camera at an angle to show shadows in your render, Sin. Do you have a light in there? It sort of looks like you do. When I moved a light back too far, it didn't show a lot of shadows for some reasons. Try moving it closer to the model if it isn't already close enough.
While I was waiting for the Fire elem weather needed for smn job i got really bored so i wrote a maxscript that can import MQO files in 3dsmax without the need of Metasequoia. Its not fully working yet because of some issues i got to fix with the UVs but still pretty close. Should be done shortly just 2 hours of work so far...
Double Post Edited:
Getting there =)
Attached Files
Last edited by gplourde; 05-13-2006, 04:54 PM.
Reason: Automerged Doublepost
Ooh nice, one thing I noticed with Max 8 is that from Modelviewer, the .mqo files import with the plugin just fine now. I think it was v7 and prior that needed Metasequoia to resave the mqo.
I noticed that too. In fact I was just about to ask why we even needed to save in Meta before I saw your post.
Yes, I've read the shadows and lighting portions of the guide thoroughly. The part you've quoted pretty much just deals with making sure the camera isn't at an odd angle, which mine isn't.
If I'm using an omni light I can get a hard-edged shadow just fine. The problem is I can't get soft or diffuse shadows at all. Not with skylights, or any other method I've found in a tutorial. The problem with skylights is the render is hopelessly dark, and the problem with the other methods I've found is that although they we're written for 3dsmax v7 I can't find any of the controls described.
Sammitch of Midgardsormr
WAR 75 :: NIN 37 :: SAM 37 :: THF 37
MNK 37 :: DRK 37 :: DRG 37 :: BLM 20 {Galka}{Power}!
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