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3D Rendering Guide

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  • #16
    Re: 3D Rendering Guide

    Interesting, I seen a few... renders myself I wouldn't mind trying to recreate XD *looks around*

    http://www.neko-sentai.com -fear!

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    • #17
      Re: 3D Rendering Guide

      I'm trying to find a way to make 3ds Max not show transparent parts of the model, but I just have no clue how. As far as I know, the alpha channel info is in the .dds files, which set to mqo doesn't use.

      Anyone know a way around this? It really limits my options in 3ds max.

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      • #18
        Re: 3D Rendering Guide

        Personally, I'm having a bit of trouble with the lighting, namely Skylights. Any time I add a skylight I can't set the damn thing to cast shadows [the box is greyed out] and anytime I even add one to the scene everything renders really dim.

        Aside from that I'm just beating my head against all the weird options in 3DS. I learned the ropes on Strata3D like 5 years ago and I have to say that this is a COMPLETELY different program from that. o_o;

        --edit--
        ahh, had to render it with activeshade, but I still don't get any shadows being cast from my model onto the plane ...

        So most times I can get the "cast shadows" bow checked on my skylights, but it's still greyed out and the scene still turns out dark in anything but activeshade. still no shadows ... -_-
        Attached Files
        Last edited by Sammitch; 05-12-2006, 08:46 PM.
        Sammitch of Midgardsormr
        WAR 75 :: NIN 37 :: SAM 37 :: THF 37
        MNK 37 :: DRK 37
        :: DRG 37 :: BLM 20
        {Galka}
        {Power}!

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        • #19
          Re: 3D Rendering Guide

          Have you tried looking up Lighting in the guide?
          http://www.ffxiah.com/player.php?id=953347

          War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75

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          • #20
            Re: 3D Rendering Guide

            Thanks a lot SA, I got it to work now.

            For anyone who needs to know, you have to save the individual part of your model that needs transparency as a .mqo from model viewer. From there you get your .dds file to save as an Alpha Channel. The Set to MQO option will only give you one .mqo and no .dds files.

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            • #21
              Re: 3D Rendering Guide

              I still want to know how to change .dat's and write names on body armor and such.
              http://www.ffxiah.com/player.php?id=953347

              War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75

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              • #22
                Re: 3D Rendering Guide

                Where is the Shadows at cuz i soo dont see it >.>

                This is what i have so far>.>
                Attached Files

                Your Mine Dogs Mahahaha

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                • #23
                  Re: 3D Rendering Guide

                  There, read more in the guide.
                  Last edited by StarvingArtist; 05-25-2006, 10:13 PM.
                  http://www.ffxiah.com/player.php?id=953347

                  War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75

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                  • #24
                    Re: 3D Rendering Guide

                    I still lost lol
                    I need to look up what button is that.

                    Your Mine Dogs Mahahaha

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                    • #25
                      Re: 3D Rendering Guide

                      It looks like you already have a camera at an angle to show shadows in your render, Sin. Do you have a light in there? It sort of looks like you do. When I moved a light back too far, it didn't show a lot of shadows for some reasons. Try moving it closer to the model if it isn't already close enough.

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                      • #26
                        Re: 3D Rendering Guide

                        While I was waiting for the Fire elem weather needed for smn job i got really bored so i wrote a maxscript that can import MQO files in 3dsmax without the need of Metasequoia. Its not fully working yet because of some issues i got to fix with the UVs but still pretty close. Should be done shortly just 2 hours of work so far...

                        Double Post Edited:
                        Getting there =)
                        Attached Files
                        Last edited by gplourde; 05-13-2006, 04:54 PM. Reason: Automerged Doublepost

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                        • #27
                          Re: 3D Rendering Guide

                          SA! You were here and didn't answer my question in the "My "work" so far"-thread. >.<
                          http://www.ffxiah.com/player.php?id=953347

                          War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75

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                          • #28
                            Re: 3D Rendering Guide

                            Originally posted by StarvingArtist
                            Ooh nice, one thing I noticed with Max 8 is that from Modelviewer, the .mqo files import with the plugin just fine now. I think it was v7 and prior that needed Metasequoia to resave the mqo.
                            I noticed that too. In fact I was just about to ask why we even needed to save in Meta before I saw your post.

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                            • #29
                              Re: 3D Rendering Guide

                              Originally posted by Sweetkitty
                              There, read more in the guide.
                              Yes, I've read the shadows and lighting portions of the guide thoroughly. The part you've quoted pretty much just deals with making sure the camera isn't at an odd angle, which mine isn't.

                              If I'm using an omni light I can get a hard-edged shadow just fine. The problem is I can't get soft or diffuse shadows at all. Not with skylights, or any other method I've found in a tutorial. The problem with skylights is the render is hopelessly dark, and the problem with the other methods I've found is that although they we're written for 3dsmax v7 I can't find any of the controls described.
                              Sammitch of Midgardsormr
                              WAR 75 :: NIN 37 :: SAM 37 :: THF 37
                              MNK 37 :: DRK 37
                              :: DRG 37 :: BLM 20
                              {Galka}
                              {Power}!

                              Comment


                              • #30
                                Re: 3D Rendering Guide

                                Same here

                                Your Mine Dogs Mahahaha

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