Well I think I cracked it. After searching around on these forums for a while for an answer, and just finding other people asking the same question, I figured it out for myself.
Had problems with alpha on my hair while exporting from 3dsm, like this:
Nasty border around my fringe... Ewww.
How to export your alpha!
Step 1.
Export each section of your model individually (face, head, body etc...), if you know which have alpha and which dont, then only export those with alpha mapping. Then get your character into a sexy position, and export the entire model ready for rendering.
Step 2.
Next, open up each of the individual parts that you exported in Graphics Converter. The example is done using my face. Make sure to open the DDS file, as this contains the alpha mapping!
Step 3.
Now, save the alpha layer of the DDS as a seperate file. Go along with the crowd and throw an a on the end of the file name. I know I do.
Congratulations! You've exported the alpha mapping! Repeat this with each individual model.
Step 4
Load up Meta, open the full model. Select Panel then make sure Material Panel is checked (or just hit Ctrl+m). Double click on the first option in the window that pops up.
Step 5.
Now you need to do a bit of guess work here, as each of these sections isn't named too greatly. I'm pretty sure that its the same order as in windower (Face, Head, Body, Hands, Legs, Feet, Main, Sub, Ranged) but I could well be wrong. Select the Ref option in the alpha section, and browse to the alpha map you saved way back in step 3.
Step 6.
Save, import into 3dsm, render.
Alpha works!
Note: The alpha mapping wont actually show up (or not as the case may be) until you render, so don't panic!
Had problems with alpha on my hair while exporting from 3dsm, like this:
Nasty border around my fringe... Ewww.
How to export your alpha!
Step 1.
Export each section of your model individually (face, head, body etc...), if you know which have alpha and which dont, then only export those with alpha mapping. Then get your character into a sexy position, and export the entire model ready for rendering.
Step 2.
Next, open up each of the individual parts that you exported in Graphics Converter. The example is done using my face. Make sure to open the DDS file, as this contains the alpha mapping!
Step 3.
Now, save the alpha layer of the DDS as a seperate file. Go along with the crowd and throw an a on the end of the file name. I know I do.
Congratulations! You've exported the alpha mapping! Repeat this with each individual model.
Step 4
Load up Meta, open the full model. Select Panel then make sure Material Panel is checked (or just hit Ctrl+m). Double click on the first option in the window that pops up.
Step 5.
Now you need to do a bit of guess work here, as each of these sections isn't named too greatly. I'm pretty sure that its the same order as in windower (Face, Head, Body, Hands, Legs, Feet, Main, Sub, Ranged) but I could well be wrong. Select the Ref option in the alpha section, and browse to the alpha map you saved way back in step 3.
Step 6.
Save, import into 3dsm, render.
Alpha works!
Note: The alpha mapping wont actually show up (or not as the case may be) until you render, so don't panic!
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