I worked all night regaining my old memory of 3D Studio Max and figured alot of the stuff out by myself. These models and textures are imported straight from the game and edited by me to make them actually look somewhat of a better reality.
We'll start with Ifrit.
"This was the 3rd model i did and i thought to myself, what if i got the model in and imported the textures in a seperate manual way to create bump mappings within 3D Studio Max so i'd be able to get better grip of the materials myself. For sure it worked and i was able to edit the textures of the models with a much more higher standerd than before. Although, this is alot harder and more complex with different models, such as the dragons and the Archduke in his battle form. I probably could of done better with Ifrit's bump mapping but all of this was in a range of about 4 - 5 hours work, and i just started regaining memory with 3DS."
http://img472.imageshack.us/img472/3065/ifrit39vg.jpg
http://img472.imageshack.us/img472/5310/ifrit47ye.jpg
http://img472.imageshack.us/img472/9329/ifrit50ys.jpg
Orc:
"The bump mapping was a little wierder on orcs, but i am still learning material wise. In my thoughts, Orcs should look more wetter or slimier."
http://img472.imageshack.us/img472/3119/orc16qg.jpg
http://img211.imageshack.us/img211/8879/orc27qd.jpg
Crab:
"Working with the crab was really cool, alot of bump mapping to show in the first 2 images and the last 2 are with high def lighting that took a little more time to render. This was a pretty easy model."
http://img355.imageshack.us/img355/5063/crab11nr.jpg
http://img355.imageshack.us/img355/6342/crab28vv.jpg
http://img400.imageshack.us/img400/7...igh2big7ub.jpg
Postan/Brenner Ball:
"Easy enough as it look, i put more modification into this one. If you look at the original postan from the game and then this one, you'll see quite a difference. The extra glowing i put in from the red light is a bit exxadurating and i was actually a mistake, but i didn't have time to fix it. If you'll notice, it's way too much glow on the wooden floor."
http://img129.imageshack.us/img129/3785/postan15gh.jpg
http://img106.imageshack.us/img106/7894/postan33kv.jpg
PC's:
"I still have yet to seperate the materials and try it on PC characters. The lighting is fine but the character itself needs some work. I'll try to work with it more later on."
http://img106.imageshack.us/img106/4249/sin39tk.jpg
-----------------------------------------------------------------------------------------
Any questions or comments greatly appreciated.
We'll start with Ifrit.
"This was the 3rd model i did and i thought to myself, what if i got the model in and imported the textures in a seperate manual way to create bump mappings within 3D Studio Max so i'd be able to get better grip of the materials myself. For sure it worked and i was able to edit the textures of the models with a much more higher standerd than before. Although, this is alot harder and more complex with different models, such as the dragons and the Archduke in his battle form. I probably could of done better with Ifrit's bump mapping but all of this was in a range of about 4 - 5 hours work, and i just started regaining memory with 3DS."
http://img472.imageshack.us/img472/3065/ifrit39vg.jpg
http://img472.imageshack.us/img472/5310/ifrit47ye.jpg
http://img472.imageshack.us/img472/9329/ifrit50ys.jpg
Orc:
"The bump mapping was a little wierder on orcs, but i am still learning material wise. In my thoughts, Orcs should look more wetter or slimier."
http://img472.imageshack.us/img472/3119/orc16qg.jpg
http://img211.imageshack.us/img211/8879/orc27qd.jpg
Crab:
"Working with the crab was really cool, alot of bump mapping to show in the first 2 images and the last 2 are with high def lighting that took a little more time to render. This was a pretty easy model."
http://img355.imageshack.us/img355/5063/crab11nr.jpg
http://img355.imageshack.us/img355/6342/crab28vv.jpg
http://img400.imageshack.us/img400/7...igh2big7ub.jpg
Postan/Brenner Ball:
"Easy enough as it look, i put more modification into this one. If you look at the original postan from the game and then this one, you'll see quite a difference. The extra glowing i put in from the red light is a bit exxadurating and i was actually a mistake, but i didn't have time to fix it. If you'll notice, it's way too much glow on the wooden floor."
http://img129.imageshack.us/img129/3785/postan15gh.jpg
http://img106.imageshack.us/img106/7894/postan33kv.jpg
PC's:
"I still have yet to seperate the materials and try it on PC characters. The lighting is fine but the character itself needs some work. I'll try to work with it more later on."
http://img106.imageshack.us/img106/4249/sin39tk.jpg
-----------------------------------------------------------------------------------------
Any questions or comments greatly appreciated.
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