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  • Replacing 'swing' animations with WS animations

    Hello, does anyone know if there is a way to say, replace the third taru swing animation for polearm with like the wheeling thrust animation? Would I need to use a hex editor to remove the animation graphics? because I'd imagine if u just replaced a 'swing' animation with a WS animation ud see the graphical effects everytime unless u removed them.

    honestly the taru swings in this game are just sad... they look exactly the same, if I could add some more animation to it that'd be awesome.

    Any suggestions or ideas would be great. Thanks.

  • #2
    Re: Replacing 'swing' animations with WS animations

    I tried this with my mithra. I got the .dat for dancing edge, copied it, and replaced it with my files for normal attacking with a sword (which seemed to be held within two files). Replacing one file didn't seem to do anything, while replacing the other prevents me from going into a fighting stance (i just sorta stand there in idle, and the mob takes damage though it isn't being hit). In short, bump.

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    • #3
      Re: Replacing 'swing' animations with WS animations

      it's possible with the hex editing i've been playing with (see other post re changing animations). i didn't do it with your taru example 'cause i don't have a taru to test it on. so here's Atrius. i replaced the 1st sword swing (of 3) with the savage blade animation. it's a little bit harder because there's graphic information in the WS dats, but the animations are marked ws10 or something like that. there were two for savage blade. i put the two from the ws.dat over the two animations in .dat with the same name. for hume_m, it's 32-14.dat

      hope this helps. i'll try to do your taru later this afternoon for you, but have to run to class now. here's a video of the savage blade thing:

      http://ffxi.wronger.com

      ^ ^)/ okies-- got it to work, i think. check the wronger site and replace the two files accordingly (be sure to back it up first).

      i had a problem modding this ws. after copying over the two sections from the ws.dat, the model viewer would only play the first 47 frames of the animation (47 was the length of the original animation). after changing the label in the odd.dat that had the attack animation in it (1-51-35 for tarus) from at22 to atx2, it worked fine. changing the label prevented the viewer from finding that part of the animation. i'm guessing that the shortest section determines the length of the overall sum of the 3 sections' animation.

      :3 anyways, enjoy your taru mod^^
      Last edited by CheesyDave; 02-27-2006, 03:37 PM.

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