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NPC model -> normal model help

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  • NPC model -> normal model help

    How is this done? Ive eben trying to mess about with it but im haveing problems, like the starting problems >.< Ive seen some npc heads that have been coonverted as well as a few body sets.

    I'm trying to take a npc mode, get it to work on the mithra skeleton, then mrge the new non npc part with the naked mithra model export it then make it so the npc part in on top letting me od things with arms ect.

  • #2
    Re: NPC model -&gt; normal model help

    Well, it's possible, but if you're taking the model from a non-mithra npc, you'll have to redo all of the skeleton weights. Also, a lot of the models have extra skeleton objects that the pcs do not, like for skirts and wings. I've yet to figure out how to add new skeleton objects, but when I ran the japanese VRS site through a translator, something about being unable to do it with the guest version came up, so I'm not hopeful. ><

    The closest I've gotten is attaching Diablo's wings and tail to an elvaan. I've gotten the tail to move (kind of jerkily but not bad) but the wings, I think, are beyond my skill.

    Which model are you trying to do?

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    • #3
      Re: NPC model -&gt; normal model help

      I'm trying to change Cornelia, but i wont be useing the cape.

      Im planning on combineing it with a naked mithra dat and that way get the size it needs to be and the tail, bt i cant seem to work out how to import something without skeleton *so just the frame*

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