I've been browsing through alot of the customizing people have been doing over the last few days and I've seen alot of really amazing and innovative things that people have designed and created. I'm left to wonder why SE has yet to acknowledge any of the fine work people are doing to make the game experience more enjoyable.
I mean, I think anyone can agree with me when I say that many of the default models and textures used get downright bland and repetitive. We spend hours on end levelling and moving up to harder and harder areas, and what do we get to see? The exact same crabs, lizards, goblins, and others that we've been levelling on since we began, only differently named and they hit harder.
It's somewhat obvious that SE doesn't feel the need to invest themselves in creating new textures/skins for old monsters, but with a mod community such as it is, they certainly could do things like hold contests for people to create new skins that could be incorporated into the game. Taking crabs as an example [everyone loves crabs!] imagine the regular blue crabs on the ferries, the ubiquitous pink crabs populating the beaches of Valkurm, and maybe Tonka's Fenrir crabs patrolling Boyahda Tree. Now extend the same vison to lizards, crawlers, goblins, and other beastmen. Makes the game seem much more attractive, no?
Now how about equipment models and textures? Has anyone ever put on a level 60+ piece of armor, but it looks exactly like something you'd worn in the dunes? I'm sure we all have, but with a little more official support for the modding community I'm sure this kind of thing could be avoided. I don't think there's much that's more disappointing than hunting or farming for some rare or expensive item, only to equip the blandest, most whitebread model ever. [*cough*maneater*/cough*]
I'm interested to know what other people think of this, maybe you've got another spin on the subject. However, no matter what you think, if you really want to let SE know about it you need to use the Feedback tool in POL. From the main menu click Help and Support > Support > Email Support > Comments and Suggestions. This is the most direct route we have to communicate with SE about things like this, and the best chance we have of making changes happen.
*Cross-posted from KI: [link]*
I mean, I think anyone can agree with me when I say that many of the default models and textures used get downright bland and repetitive. We spend hours on end levelling and moving up to harder and harder areas, and what do we get to see? The exact same crabs, lizards, goblins, and others that we've been levelling on since we began, only differently named and they hit harder.
It's somewhat obvious that SE doesn't feel the need to invest themselves in creating new textures/skins for old monsters, but with a mod community such as it is, they certainly could do things like hold contests for people to create new skins that could be incorporated into the game. Taking crabs as an example [everyone loves crabs!] imagine the regular blue crabs on the ferries, the ubiquitous pink crabs populating the beaches of Valkurm, and maybe Tonka's Fenrir crabs patrolling Boyahda Tree. Now extend the same vison to lizards, crawlers, goblins, and other beastmen. Makes the game seem much more attractive, no?
Now how about equipment models and textures? Has anyone ever put on a level 60+ piece of armor, but it looks exactly like something you'd worn in the dunes? I'm sure we all have, but with a little more official support for the modding community I'm sure this kind of thing could be avoided. I don't think there's much that's more disappointing than hunting or farming for some rare or expensive item, only to equip the blandest, most whitebread model ever. [*cough*maneater*/cough*]
I'm interested to know what other people think of this, maybe you've got another spin on the subject. However, no matter what you think, if you really want to let SE know about it you need to use the Feedback tool in POL. From the main menu click Help and Support > Support > Email Support > Comments and Suggestions. This is the most direct route we have to communicate with SE about things like this, and the best chance we have of making changes happen.
*Cross-posted from KI: [link]*
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