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VRS: Can We Figure It Out?

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  • #16
    Re: VRS: Can We Figure It Out?

    omg I would say I love you but then I think my other half would throw my boot at me ><

    But really I can't wait til you finish this.. maybe then I can escape the alpha channel not wanting to stick problem... oh how that would be nice...

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    • #17
      Re: VRS: Can We Figure It Out?

      Originally posted by Selenity
      But really I can't wait til you finish this.. maybe then I can escape the alpha channel not wanting to stick problem... oh how that would be nice...
      ^^, This off subject about what you said though. I'm guessing you use GC3? And i'm Guessing you already know how to save the alpha channel from the DDS. To save the alpha properly in the DDS to load back into MV do this instead of (S3 Encode Engine) choose (My Encode Engine) then DXT3 like normal, and save.

      The (S3 Encode Engine) slightly darkens the full bmp so it shades what should be transparency just barely. This does not happen with (My Encode Engine) Hope this helps
      Last edited by Kilandor; 10-12-2005, 08:23 AM.
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      • #18
        Re: VRS: Can We Figure It Out?

        Yay! This is wonderful! Thank you so much for working on this, I can't wait for it to be finished. ^^

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        • #19
          Re: VRS: Can We Figure It Out?

          this is also off-topic - omg I love you that worked! Now I have a gorgeous black haired/yellow eyed mithra head

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          • #20
            Re: VRS: Can We Figure It Out?

            Ok Update Stromgarde has been kind enough to help me in private testing, and figuring out the translations. If need more help later on I might contact somone.

            I have the Right Click Menu's Translated - 90% (its 90% for same reason as before)
            Some Popup windows are being translated now -20-25% done I would guess not sure where to access them, but I'm just going down the line ^^

            And now i'm off to bed
            Last edited by Kilandor; 10-12-2005, 08:23 AM.
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            • #21
              Re: VRS: Can We Figure It Out?

              Kil and I played around with this tonight. One thing we did notice is things like Zoom work when holding down Z and left clicking and scrolling with mouse, not as the menu suggests. Well actually it works with just about any key held down and the mouse. Hopefully as we get the translations from Stromgarde we can play with it further to see what works and what doesn't.

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              • #22
                Re: VRS: Can We Figure It Out?

                Kilandor, you are amazing. ^^

                Seriously, once this is finished, the NA mod community will take off. There are plenty of people that want to do more but are hindered by the limitations of just using Metasequoia. Just think of all the great stuff we'll be able to create.

                TheCraft - Crafting Linkshell
                Personality Tests

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                • #23
                  Re: VRS: Can We Figure It Out?

                  Although I've been asked not to leak the beta, here's a few things I've found:

                  Hold space + Click: Movement.
                  Hold R + Click: Rotation.
                  Hold Z + Click: Zoom (AKA rotation about the Z axis. Clever!)

                  Press A while in the wireframe window to zoom back to a complete view.

                  On the right click menu for models:
                  XY/XZ/YZ: Snaps camera to a perpendicular view along those axes.
                  -
                  ?
                  -
                  ?
                  ?
                  -
                  Show/hide wireframe
                  Show/hide skeleton
                  ?
                  ?
                  -
                  Toggle indication of vertices with a yellow dot.
                  Toggle indication of vertices with a blue line.
                  Toggle indication of lines (polygonal lines.)
                  ? (turns off ability to work with material)
                  ? (turns off ability to work with texture)
                  -
                  These next two when both clicked off hide polygons and vertices behind the current view. Top is view, bottom is ability to select.


                  Also, I figured out how to shoehorn in a larger texture than should be possible into a weapon model, however it only works in model viewer and VRS- it won't take ingame.

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                  • #24
                    Re: VRS: Can We Figure It Out?

                    Ok update, didnt' have as much time today but hopefully more tomorrow.

                    The FFXIReadtool.ldl (.dll) Is 80% translated. Spent 2hrs trying to do it quickly ^^ to have something done for today ^^. Its not finish not much left though then It will goto 90%. Its now much easier to import and know actually what race your Importing. ^^

                    K well i'm off to bed. More to morrow i'm sure
                    Last edited by Kilandor; 10-12-2005, 08:24 AM.
                    Join Us at FFXI Mod Community! A great site for support! Don't forget TuTWiki, open community Wiki. Also Every User Gets 100mb To Upload Images/Dats easily! All Users Can Edit Thier own Dat Submissions!

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                    • #25
                      Re: VRS: Can We Figure It Out?

                      Wow, I am definately looking forward to this translation. I can't figure out a think in VRS as is.

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                      • #26
                        Re: VRS: Can We Figure It Out?

                        Nothing yesterday completed.

                        Today FFXIReadTool.ldl (.dll) - 90%*

                        Today FFXIWriteTool.ldl (.dll) - 90%*

                        One Point.txt (Tips) - 90%

                        ProcessDetect.dll (Login and a Resolution/color depth warning) - 90%**

                        Ok so back to working on the main EXE for now

                        *Note - Those DLL's do not include translated lists....that will be about the last thing. Due to Problems with it updating and checking via internet for the latest version.

                        **Note All Future DLL's I will only translate the Actually parts that need to to start. There are Warning MSG's exactly same in all of them. And like Printing options. That I doubt will Never come up. But I will go back and translate them later. Well really I will put the ones I've translated into Proper English as well as can be done. Then just copy and paste the data over cause its the same fro all of them.
                        Last edited by Kilandor; 10-12-2005, 08:24 AM.
                        Join Us at FFXI Mod Community! A great site for support! Don't forget TuTWiki, open community Wiki. Also Every User Gets 100mb To Upload Images/Dats easily! All Users Can Edit Thier own Dat Submissions!

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                        • #27
                          Re: VRS: Can We Figure It Out?

                          This is awesome work you are doing! Can't wait to see the finished product and be able to use it.

                          Will there ever be a way to use this program without needing net connection everytime you log in?

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                          • #28
                            Re: VRS: Can We Figure It Out?

                            This sounds great i been looking for somting like this for a long time

                            will u make it like the viewer free to downlaud ?

                            great job's waiting to seeing it

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                            • #29
                              Re: VRS: Can We Figure It Out?

                              I've had limited success finding out how to manipulate the UV for the mesh; unfortunately I haven't figured out how to bind new polygons to the texture just yet. I'll make a post later with a bit more.

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                              • #30
                                Re: VRS: Can We Figure It Out?

                                First yes of course it will be free.

                                As for the net thing...That will be looked into after everything is translated. There are 2 net connections, 1 for the login, 1 to update the list from the orginal VRS page to update the dat list.

                                With my first release (dont' ask me when yet still alot to translate and stuff trust me you will know ^^) The Dat list will still be all in JP and still need net. Yes this will suck but it will give a chance to figure out the program itself. And how to actually use it.

                                Likely the most I will beable to do and would hope to do is Change the URL it connects to to one where it could update to a English list. Now this will take time to do, and I'll probally have to learn some new things and do alot of testing. And figure out basicly how the Orginal website transfer's the list to the program.

                                This honestly is the least of my worries at the moment. Even if I could never accomplish that, even having to count down to find the piece you want is better than beign stuck with meta ^^. But when I get that far i'll work on it don't worry, I would like a english list as much as everyone else ^^

                                VirtualRealityStudio.exe translation - eh....maybe roughlly 30-35% translated, but maybe not that much hard to tell ^^

                                So my acomplishments in my other post is what I did for today and i'm heading off to bed
                                Last edited by Kilandor; 10-12-2005, 08:24 AM.
                                Join Us at FFXI Mod Community! A great site for support! Don't forget TuTWiki, open community Wiki. Also Every User Gets 100mb To Upload Images/Dats easily! All Users Can Edit Thier own Dat Submissions!

                                FFXI Mod Community - Join Us!

                                GrumpyRarab Tutorials!

                                Need A Program to Swap Dats Easy And Back them up for you Then you need Dat Copier!
                                FFXI Dat Copier - By Me!

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