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They actually look lovely ingame - I usually test all my heads ingame unless for some reason I can't find anyone who's using that particular model.
I'm actually thinking of making two other recolors of the hume female pony tail - a blonde one and a reddish/orange - you know to cover the real colors
That's my npc's head type, so I see it whenever I want. Would it be much trouble to make a couple eye color variations of the chocalate colored one (like green or blue)? Definitly using those to replace some of the drabber hume female head types.
Sure - just like Hair/Eye color combos you want and I'd have no problem I was just trying to go for a bit of realism (like you don't usually see light eyes with dark hair) but heck I'm always up for suggestions - I like making heads! Plus I just finished the orange-red one (it's more orange but it looks lovely with ranger af). She's featuring the typical green eyes of a red head.
Here's another color for the fully ponytail in natural colors set: Blonde with Blue Eyes!
I think the blonde might be a little too bright - if anyone wants to give a recommendation on a different shade of blonde I'm up to it!
Edit: I included a Darker Blonde (golden brown?) version too with Green eyes - right now I'm trying to get a light ashy blonde - like you see in the various normal hume female hairs.
That I do - I have a ton of elvaan female recolors waiting - Thinking about making an edited model for them too. What I'd really like to do is how to figure out the correct way (it'd take texturing and alpha) to make the hair look wavy and curly - or at least braided.
Double Post Edited:
I can only post two mods per a zip and I'm zipping them in singles (incase someone only wants a certain one).
Here's a color that happened while trying to make pale blonde - a suspicious looking pale green color that reminds me vaguely of Terra from FF6
Oh Envy? Well that's what I call her - I never thought anyone would actually want her lol. I have a few more changes to make to her - then she'll probably be released
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