Re: at cloth lvl 53...
Yes, thanks a bunch. ^^ I already got my Magnifying Specs (built up GP while waiting for Silk Road to clear). Thanks for the "Nation in First" tip. In my case, it will probably be windy anyway. I'll start stockpiling Puk Wings for the next levels after that. I've now got ~30 Wind Clusters on my mule (MrT). To give you some idea of how depressed the crystal market is on Garuda, I bought 14 stacks today for 20k sitting on one AH.
Now, I hate to be the one to suggest this, but Giant Bird Fletchlings cap at 93. Black Chocobo -> 72, Puk -> 82, Giant Bird -> 93? I know the plumes are helluva expensive though.
Here is what I'll probably do.
Puk Fletchlings -> 82
Master's Sitabaki -> 83 (I can synth on cap with skill+1 item, so small chance of HQ)
Devotee's Mitts -> 84 (same deal)
Hailstorm Tekko -> 86 (By this time I should have 2 skill +1 items, so still small chance of HQ, not that it's worth anything)
Gaia Doublet -> 88 (Same Logic)
Corsair's Hat -> 89 (This one is just cheap, who cares about HQ?)
Bishop's Robe -> 90 (Similarly, small chance of HQ, and another skill level)
Giant Bird Fletchlihngs -> 92 (93 Cap and I've heard it's 400k loss for 6 synths -_-)
Errant Slops -> 94
Blessed Mitts -> 96
After level 92, it doesn't matter what you make, because no one can get Tier 1, so anything you synth for skill, as long as you're on cap, has the same HQ rate as a level 100+3 clothcrafter. The only difference is that you probably don't have the same amount of gil to invest that a level 100+3 clothcrafter does.
I'm assuming that I'd get an HQ about 40-45% of the time on the "upgrade" synths that I only do for one level, and about 70-80% of the time for the ones that I do for 2 levels. Now, while I might be losing 10-20k per synth, a nice 3mil HQ shot in the arm would be pretty sweet and would serve to finance my craft pretty well. The main problem will be supply, and if I'm going to go this route I'm going to have to be very patient with the AH or possibly camp the NMs myself.
Yes, thanks a bunch. ^^ I already got my Magnifying Specs (built up GP while waiting for Silk Road to clear). Thanks for the "Nation in First" tip. In my case, it will probably be windy anyway. I'll start stockpiling Puk Wings for the next levels after that. I've now got ~30 Wind Clusters on my mule (MrT). To give you some idea of how depressed the crystal market is on Garuda, I bought 14 stacks today for 20k sitting on one AH.
Now, I hate to be the one to suggest this, but Giant Bird Fletchlings cap at 93. Black Chocobo -> 72, Puk -> 82, Giant Bird -> 93? I know the plumes are helluva expensive though.
Here is what I'll probably do.
Puk Fletchlings -> 82
Master's Sitabaki -> 83 (I can synth on cap with skill+1 item, so small chance of HQ)
Devotee's Mitts -> 84 (same deal)
Hailstorm Tekko -> 86 (By this time I should have 2 skill +1 items, so still small chance of HQ, not that it's worth anything)
Gaia Doublet -> 88 (Same Logic)
Corsair's Hat -> 89 (This one is just cheap, who cares about HQ?)
Bishop's Robe -> 90 (Similarly, small chance of HQ, and another skill level)
Giant Bird Fletchlihngs -> 92 (93 Cap and I've heard it's 400k loss for 6 synths -_-)
Errant Slops -> 94
Blessed Mitts -> 96
After level 92, it doesn't matter what you make, because no one can get Tier 1, so anything you synth for skill, as long as you're on cap, has the same HQ rate as a level 100+3 clothcrafter. The only difference is that you probably don't have the same amount of gil to invest that a level 100+3 clothcrafter does.
I'm assuming that I'd get an HQ about 40-45% of the time on the "upgrade" synths that I only do for one level, and about 70-80% of the time for the ones that I do for 2 levels. Now, while I might be losing 10-20k per synth, a nice 3mil HQ shot in the arm would be pretty sweet and would serve to finance my craft pretty well. The main problem will be supply, and if I'm going to go this route I'm going to have to be very patient with the AH or possibly camp the NMs myself.
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