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  • Chocobo Rennovations

    I have notices that as of late chocobo raising has fallen flat. Perhaps it is because of the massive deflation and rentals costing 100~250 gil while calling your own costs 1000, or mabye it is because the rewards from chocobo raising have are not worth the effort put in. So I came up with some ideas to help renew the system:

    1) Feeding Schedule. We already have a daily care and activity schedule, why not add a feeding one beside it? Instead of giving three Ghyasl Greens or Vomp Carrots to your chocobo each and every day, you can give the VCS trainer 3 stacks of Vomp Carrots and one stack of Azouph Greens and have them auto-feed your chocobo.

    2) New abilities. Canter, Gallop, and Auto-Regen are nice, but is it really worth 100,000 gil in this day and age for a +5% Speed and Stamina boost, when OP Warps and Runic Portals are so much cheaper and easier? What about something unique? Something such as:

    -Spleunker: Enables your chocobo to enter Dungeons.
    -Socialite: Enables your chocobo to enter Cities.
    -Miser: Reduces the cost of recharging your chocobo whistle.
    OR
    -Miser: Enables your chocobo to find gil on the ground when riding.

    3) More accessibility. Place a VCS trainer in San D' Oria, Bastok, Windurst, Jeuno, and Aht Urgan Whitegate that allows you to momentality teleport to your chocobo to care for them(Like moogle gardenign warp.)
    Originally posted by Ellipses
    Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
    Originally posted by MCLV
    A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
    More Sig:

  • #2
    Re: Chocobo Rennovations

    Originally posted by Onionsoilder View Post
    I have notices that as of late chocobo raising has fallen flat. Perhaps it is because of the massive deflation and rentals costing 100~250 gil while calling your own costs 1000, or mabye it is because the rewards from chocobo raising have are not worth the effort put in. So I came up with some ideas to help renew the system:

    1) Feeding Schedule. We already have a daily care and activity schedule, why not add a feeding one beside it? Instead of giving three Ghyasl Greens or Vomp Carrots to your chocobo each and every day, you can give the VCS trainer 3 stacks of Vomp Carrots and one stack of Azouph Greens and have them auto-feed your chocobo.

    2) New abilities. Canter, Gallop, and Auto-Regen are nice, but is it really worth 100,000 gil in this day and age for a +5% Speed and Stamina boost, when OP Warps and Runic Portals are so much cheaper and easier? What about something unique? Something such as:

    -Spleunker: Enables your chocobo to enter Dungeons.
    -Socialite: Enables your chocobo to enter Cities.
    -Miser: Reduces the cost of recharging your chocobo whistle.
    OR
    -Miser: Enables your chocobo to find gil on the ground when riding.

    3) More accessibility. Place a VCS trainer in San D' Oria, Bastok, Windurst, Jeuno, and Aht Urgan Whitegate that allows you to momentality teleport to your chocobo to care for them(Like moogle gardenign warp.)

    I really like these ideas... I would totally support this.

    Comment


    • #3
      Re: Chocobo Rennovations

      Renovations.

      I really like the feeding schedule idea. Though honestly, at that point we may as not even have to bother caring for our Chocobos directly.

      Comment


      • #4
        Re: Chocobo Rennovations

        Not really, because taking them for walks and what not still helps out tremendously and you would still have to go visit them for that.

        Comment


        • #5
          Re: Chocobo Rennovations

          Well, in a sense, yes you would not NEED to directly care for your chocobo. But in order to get 100% effect from feeding and careplans, the chocobo must "Regard you as a parent" Without checking in on your chocobo, Affection decays on it's own, and having the VCS trainer feed your chocobo could also reduce your affection more.

          This would require you to check up on your chocobo every three days or so still(About the same as Gardening with Overwhelming Gardening Mogenchantment) for good results, or every day for optimum results. If you neglect your chocobo it will still grow distainful of you, and ultimately, run away.
          Originally posted by Ellipses
          Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
          Originally posted by MCLV
          A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
          More Sig:

          Comment


          • #6
            Re: Chocobo Rennovations

            These do sound good, and as a "professional" chocobreeder (eventually I'd like to have one of every color and gender, a mark of a true professional) I'd like to make a few comments:

            For Spleunker as you mentioned it, I think I'd be against it. Unless there was a specific "you cannot dismount your chocobo inside the dungeon" (due to it being too afraid to make it's way back to town), it would be way too overpowered. You would also run into problems in places like Garlage (if there were a reason to run through there on a choco besides to avoid agro) and Ranguemont Pass (which does have a valid reason to run through, but a door blocks both ways), not to mention that I can't really think of any dungeon that you would want to run on a choco through (as in, to get to an area beyond) that doesn't also have an obstruction.

            However, Socialite, as you described it, would be interesting to say the least. While there is no REASON to take your chocobo inside a city (except, MAYBE to get to Carpenter's Landing through sandy... which is useless as well), it would be a nice way to show off what birds you have.

            Miser I may adjust to allow gil (amount open for debate, I'm thinking 1k-15k depending on the area) to be found when you dig, rather than a just out-of-the-blue-while-running method, which would have to be substantially small (1-2 gil every... 3-4 steps?) to prevent gilsellers or other people from abusing it. It would still add up, but have to be less than a good day's work farming or crafting.

            Feeding schedules I do like, and I also like the idea of having your chocobo's affection drop more rapidly if done by someone besides you. But, especially as I do gardening for my own carrots and greens, it would make it much easier to trade all my results to the trainer and get what wasn't used when I retire the bird. Also saves me a good bit of mule space which would otherwise have that. Only thing I could see is food-related medication. If your chocobo gets [love] sick but it's full, you wouldn't be able to cure it right away. A minor inconvenience, to say the least.

            Lastly, accessibility, I do like. I think it would be tough to put in in a realistic way (Moogles cast Warp on themselves... I suppose trainers could teleport you, and when you're done, teleport you back so you can't use it to go between nations), but I do like it.


            One thing I would like seen added to chocobo breeding would be more uniqueness between birds. There are 5 different colors, and minor differences (bigger beak, longer tail feather, larger feet and legs). I want to see perhaps more possibilities -- Why not breed a red and a blue bird and get a red one with blue tips on the tail, or cross a green and yellow and get a yellow body with green wings?
            Also, if we talk about cross-breeding, why not be able to breed 2 colors to get a completely different color? I'm not saying Red + Blue = Purple necessarily, but something along those lines. Basically, apply Mendel's genetics to the system, with dominate (and co-dominate) and recessive traits. It would make your own bird that much more unique.



            It's not likely to happen, but I can hope.
            Kindadarii (Bahamut)
            90PUP / 90SMN / 90BRD / 90WHM / 59DNC
            70.3 + 2 Woodworking
            52.2 Synergy


            Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area!

            Comment


            • #7
              Re: Chocobo Rennovations

              Well for Spleunker, I was thinking that while inside a dungeon the chocobo would be penalized with a 5-15% speed reduction, as well as making the ability difficult to learn, maybe a long quest for the story of requiring at least Above Average Intelligence to learn(or both). Because I do think your right, being able to just zip through dungeons like nobody's business, would be a little maddening.

              Or maybe, you need some sort of "Shadowleaf" item to ride in dungeons, and your chocobo consumes one upon entry/calling or perhaps consumes one every five minutes or so?

              Alternatively, to ride in dungeons could could need to have a level requirement, like 45+ for Dungeons or something.
              Originally posted by Ellipses
              Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
              Originally posted by MCLV
              A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
              More Sig:

              Comment


              • #8
                Re: Chocobo Rennovations

                I'm still just trying to really come up with a valid excuse for it (no "it's cool" or agro avoidance"). The only dungeons that leads to an area beyond of any use would be Ranguemont Pass, Kuftal Tunnel and possibly the mines around bastok.

                If someone could hammer out any valid use of having it besides agro avoidance, which is really a stupid argument (especially when you look at a 1k cost) or it being cool, (which is also a stupid argument) I'm all for it. I may even get it myself with the restrictions you just mentioned (higher level cap, longer quest, higher stats, and/or item consumption -- I'd personally think all of the above would work nicely together).

                Note: I'm not trying to be an ass about it, or appear contradictory when I support city walking at the same time as saying this, but in my mind city walking would be mostly for showing off, as there is no real reason to walk a chocobo through any city (except Kazham, but even then). So in many ways, city walking is more about gil removal, while dungeon walking is about providing something that seems helpful but isn't.
                Kindadarii (Bahamut)
                90PUP / 90SMN / 90BRD / 90WHM / 59DNC
                70.3 + 2 Woodworking
                52.2 Synergy


                Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area!

                Comment


                • #9
                  Re: Chocobo Rennovations

                  What about getting through Halvung or Arapago Reef? Both are rather long dungeons that lead to outside areas(Mount Z and different islands in Mire). Aside from that, Qufim, Gustav Tunnel, and of course the areas you mentioned.

                  Mamook... not so much, but still somewhat useful. And lets not forget the Maze, for when you need to get to the Chasm.
                  Originally posted by Ellipses
                  Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
                  Originally posted by MCLV
                  A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
                  More Sig:

                  Comment

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