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And They're Off! ~*A Chocobo Racing Guide*

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  • And They're Off! ~*A Chocobo Racing Guide*

    I don't see a chocobo racing guide yet, so I though I might as well make one myself with anything I find. For now it doesn't have much (Alot will be quoted from SE for a while), but I'll add more and more stuff as I go.

    The sizing code doesn't seem to like me. There goes the formatting.

    ~*AND THEY'RE OFF!*~
    Eiyoko's Chocobo Racing Guide

    Chocobo racing is here at last! Aren't we all excited?

    *crickets*

    ...okay, okay, I'll start the guide.


    INTRODUCTION

    What is chocobo racing? Well, for those of us that have raised our own chocobos into adulthood and through to retirement, there's got to be stuff we can do with them besides ride them. Besides, Chocobo Hot & Cold just isn't for everyone. So, how about racing them? Sounds like a good idea to me!

    Of course, you must have the Treasures of Aht Urghan expansion pack installed and registered. Once you've got that, you need an adult chocobo. Got those? Good! Now, let's get started.


    JOINING A RACING TEAM

    There are three racing teams that you can join: San d'Oria, Bastok and Windurst. Your records with each team are kept safe, so if you quit and decide to rejoin later your records will still be there.

    You will need your chocobo's VCS registration card or its racing form to register to race, so naturally you need a fully-grown chocobo. Trade the card to the appropriate person and poof - You're registered.

    Here are the NPCs you can go to to register:

    **San d’Oria**
    Southern San d’Oria – Alangriche
    Northern San d’Oria – Monteverle
    Port San d’Oria – Ramiene

    **Bastok**
    Bastok Mines – Jazgeh
    Bastok Markets – Galienne
    Port Bastok – Salvador

    **Windurst**
    Windurst Waters - Turumi-Byrumi
    Port Windurst - Lhimo Keanyohn
    Windurst Woods - Rungaga


    THE BASICS

    So, you're registered with the chocobo society. Yay! Now we can get to the good stuff. First, let's get to that main screen by talking to your friendly neighborhood CRS guy (listed in sections above), of course of the same team.

    ~Chocobucks
    This is listed at the top of the menu. Chocobucks are a special currency in the CRS you can use to buy stuff and train your chocobo and such. This is also your entry fee for an official race.

    ~Chocobo Confirmation
    You will see your chocobo in a paddock (sp?). You can view your chocobo's name, affiliation, gender, status parameters, abilities and weather preferences. How awesome is that? ...yeah, I know. Anyways...

    ~Item Confirmation
    This shows all the items you have the CRS holding for you. (need more info)

    ~Free Run
    These are basically practice races. It costs gil to enter one (and the price increases each time you repeat that day) but you can win chocobucks.

    ~Official Race
    At first you can only do these. The first three are novice races that don't cost a thing, so use those to get acquainted with the system.

    ~Re-run
    Basically it's a repeated official race. The prizes aren't as big here. (need more info)

    ~Rule Confirmation
    NPC tells you a bit about the CRS.


    PREPARING FOR A RACE

    So you decided to enter your first race. Sweet. But you can't just jump right in. There are things to consider and another menu to traverse!

    ~Race Overview
    The NPC will tell you the name of the race, the number of entries, and your objective.

    ~Visit the Paddock
    It's good to know what the enemy has planned. Here you can view entries to the race you'll be competing against. You'll be able to see all the info you see on your own chocobo, but instead of an owner you'll get the jockey's orders.

    ~Jockey Orders
    Here you can tell your jockey what pacing tactic to use in the race.

    ~Equipment
    Here you can equip items on your chocobo for the race. All items are consumable, so choose carefully!

    ~Start Race
    ...starts the race. No confirmation box so watch out.


    RACING ADVICE

    Now that you know your way around, wouldn't you like for me to give you some tips on this? Yep, I knew you were ganna say that. Here we go.

    ~Stats
    Yeah, you think you're all that with that chocobo you've got there, what with the awesome END and STR, Canter and Gallop, but...poor mental attributes? I hope you're not skipping this part.
    -Strength: Affects the running speed of your chocobo. No speed = you in last place.
    -Endurance: Affects your chocobo's stamina. If your chocobo runs out of stamina he'll start slowing down.
    -Discernment: This affects how well your chocobo will listen to its jockey (whom tells him how to keep pace), and how well items are used.
    -Receptivity: Helps your chocobo avoid accidents
    -Weather: Affects your chocobo's performance under certain weather conditions.
    -Abilities: Your chocobo's abilities help in certain ways during a race.
    Gallop - Increases running speed?
    Canter - Increases Endurance?
    Auto-Regen - ?
    Burrow - ?
    Bore - ?
    Treasure Hunter - N/A

    ~Jockey Orders
    There are three different pace settings.
    Keep Pace - Chocobo will keep the same speed throughout the race.
    Sprint - Chocobo will give it all he's got, speeding away at the start. Be warned, as this will tire your chocobo quickly if you go unprepared.
    Final Spurt - Chocobo will save energy until the final stretch of the race. This usually is pretty reliable method.

    ~Equipment
    Speed Apple - Used during a race to temporarily boost the speed of a chocobo.
    Stamina Apple -Used during a race to temporarily regenerate a chocobo's stamina.
    Shadow Apple -Used during a race to temporarily resist the effects of any detrimental items aimed at the chocobo.
    Pepper Biscuit - Used during a race to greatly reduce the speed of an opponent chocobo.
    Fire Biscuit - Used during a race to greatly reduce the stamina of an opponent chocobo.
    Gysahl Bomb - Used during a race to temporarily reduce the speed of all surrounding opponent chocobos.
    Spore Bomb - Used during a race to reduce the discernment of all surrounding opponent chocobos.
    Fairweather Fetish - Used during a race to temporarily clear up the weather.
    Foulweather Fetish - Used during a race to temporarily call upon a rainstorm.
    Chocobo Taping - When equipped during a race, this item will slightly increase the strength of a chocobo.
    Chocobo Blinker - When equipped during a race, this item will slightly increase the stamina of a chocobo.
    Shadow Roll - When equipped during a race, this item will slightly increase the discernment of a chocobo.
    Chocobo Hood - When equipped during a race, this item will slightly increase the receptivity of a chocobo.

    OPPONENTS
    (coming soon)

    OFFICIAL RACES
    (coming soon)


    (more coming)
    (formatting coming too)
    Last edited by Eiyoko; 04-01-2007, 04:04 PM. Reason: Touch-ups

  • #2
    Re: And They're Off! ~*A Chocobo Racing Guide*

    Nice post--now i just have to raise a quicker chocobo and ill be able to race(my current chocobo is not much faster than when I run so I dont think racing is in her cards)
    u have to know when to hold them, know when to fold them

    Comment


    • #3
      Re: And They're Off! ~*A Chocobo Racing Guide*

      I'll have to stick in a section on recommended chocobos or something. Thanks for the heads-up.

      Comment

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