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I'm going to be taking a small break from raising blacksmithing until I get some more scratch. That may happen 1-2 weeks from now. At that point, I'll try to sort something out, and post my findings once I'm done on my next skill path.
I see 3, maybe 4 potential things to make, but yeah, losses will likely result on all of them. I personally don't mind 3k losses per synth. That's about what I suffered while making steel greaves. Granted, if it takes 40-50 synths per skill point, you're looking at 120-150k gil per skill point. Woop! Not pretty.
Anyway, if you want to post your findings here if/when you find the next best skill path, go for it. I'm going to keep my speculation to myself until I've had a chance to test it with my own money.
yeah... darksteel picks are great when they don't fail... I finally got to 73 smithing, and basically after lvl69 or so, they hardly ever fail... made a tiny profit on those selling to npcs, even when I bought stacks of ingots from AH at 120k a stack... even more profit if I made the ingots myself.
However, from 73 onwards, it's no longer as easy as before... I talked with another NA smither who's at 73, and we're both stuck on what to make next.. seems like every recipe from 73 onwards involves at least 3k loss per synth if selling to NPCs. Some items will sell at break even on AH, but sales are usually VERY slow..
tfung: When doing darksteel picks, set up Fire Moghnancement and keep a bucket close by in case vomiting occurs. I found the losses to be dismaying at first, but eventually, I started making a profit off it. I don't know what the woodworking requirement is to make darksteel picks. All I know is that, at 37 woodworking, I was apparently above the trivial mark(I gained no woodworking skill doing these).
Your experiences with nodowa sound pretty normal to me, though I think they may have altered skill-gain rates when doing risky(trivial 6-10 points above current craft skill level) synths. I think skill gain is pretty much even if you skill up on the same recipe over the course of 10 points of skill(in other words, 56-66 on nodowa should require the same number of synths as before).
Guitarhooligan: Your guess is as good as mine. I've been spoiled by having a decent selection of crafting skills for months. You could probably do alright farming choice items off low-level monsters and doing simple gardening(try growing fire or light crystals or something).
xShagratx: You can actually do iron ingots at 15. You will be taking a risk by doing so. If you can afford it, set up Fire Moghancement(yes, I know it can be expensive).
nope nobody, but I have a question, IM lvl 15, I hear you can't synth iron Ignots easily until lvl 16, Tin Ignots wont take me up anymore past 15, so what else can I make real cheap for a fast level, thanks
Hey, it's a great guide but I have one problem: It sucks up my money like no other. What is a good way to make gil to continue levling the craft?(I'm Level 14 WAR, and Level 10 smithing)
im currently on lvl 10 i just got lvl 10 the other night, i wanna start synthing tin ores(scale mails are abit too expensive for me to synth) wheres the cheapest place i can get tin ores from?
Originally posted by DrMrLordX 45-49 isn't so bad. Steel Visors are easy to make and easy to sell, but you may lose a ton of money depending on the iron and steel prices on Odin. This would be a good time to either farm a ton of goblin mail/helms and break them down, or to go mining, or both.
Both iron and steel prices have gotten stupidly high on Midgardsormr. I am glad I'm not at this level of blacksmithing anymore *)
btw, iron chains sell for so little because high-level blacksmiths can get 2(possibly more?) iron chains per synth on HQs. A skill 80+ blacksmith would be able to crank them out like crazy. And they probably do, too.
yeah.. I finally got to 60...
I started on Nodowas at 55.4, and it took me like 8 stacks of iron sheets and silk threads each on on earthday at full moon to get to 60... failed like 80% of the time at first, but slowly worked my way to 60.... after passing 58, I pretty much was successful on every synth... ^^
I was talking to another blacksmith on Odin who's at 66 now, and he's having trouble lvling it past that.. he said he was trying darksteel picks, and failed 30 times in a row at it... my guess was that his woodworking lvl was too low, but he said he had no problem with mythril picks before. DrMrLordX, do you have any insight onto lvling after 66?
edit: nm.. I saw your update on darksteel picks... I guess I'll try it when I get there... ^^
Originally posted by tfung from 30-45, I ended up following DrMrLordX's guide.... I had to skill up leathercraft on the side from lvl 0 to lvl 12, and wound up at the end about 200k loss for the 15 lvls of smithing and 12 lvls of leathercraft I gained... I hope the last few lvls before I can craft darksteel ignots won't be too much of a gil sink... ; ;
45-49 isn't so bad. Steel Visors are easy to make and easy to sell, but you may lose a ton of money depending on the iron and steel prices on Odin. This would be a good time to either farm a ton of goblin mail/helms and break them down, or to go mining, or both.
Both iron and steel prices have gotten stupidly high on Midgardsormr. I am glad I'm not at this level of blacksmithing anymore *)
btw, iron chains sell for so little because high-level blacksmiths can get 2(possibly more?) iron chains per synth on HQs. A skill 80+ blacksmith would be able to crank them out like crazy. And they probably do, too.
Originally posted by UnholyReign I am currently at 24 blacksmithing but steel scales synths seemed to have stopped giving skillups. Is this too early to start iron chains?
You can start iron chains if you like, but I'm sure you meant iron scales, not steel scales, yes?
Using the proper moghancement(in this case, Earth) will help you if you decide to start "early".
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