I’m newish to the game and I was considering picking up crafting. It didn’t take much perusing through my server’s auction house to realize that the components used in crafting are often worth more than the final product. In fact, if the components to make, say, a tunic were given to me for free, the best course of action seems to be to sell the components individually on the auction house for a heap of gil and then use those profits to buy the tunic from elsewhere. At that point I’d have the tunic and an extra load of gil left over to pocket. If I had instead just used the free components to create the tunic, I’d only end up with the tunic and no extra coin to speak of.
Now, if anyone suggests that the tunic in this example is underpriced on the auction house, I would have to disagree. Using real in-game examples, they’re actually priced higher on the auction house than they are on the NPC merchant just down the street (not always, but it’s often been the case in the lower levels), meaning the gear on the auction house is already overpriced and thus the components on the auction house are seriously overpriced.
Such is the way of supply and demand and an economy that’s obviously saturated with gil for whatever reasons. Obviously if nobody crafted there wouldn’t be a need for the crafting materials and their value would plummet. Apparently there are enough crafters out there to drive the price of materials up, which raises the question “why?â€. Why craft (other than for fun or the sake of doing something different) if it’s a money sink? Why not just sell your materials and make enough gil to both make some extra money and buy the items you want?
I’ve read many comments indicating that crafting can be profitable. I’ll just say that I never bother to craft for profit. My reasons for crafting are for the enjoyment of doing something different and the idea of being self-sufficient. At the same time, there’s nothing fun about constantly struggling for money in a video game. I don’t support the purchase of in-game currency with real-life money, and because of that I have to be smart about how I spend my in-game coin because it's limited. Because of that I have to stop and ask myself if I really want to take up crafting when I know it’ll make me poorer in the long run. I'm not keen on flushing gold down the proverbial toilet.
Maybe in the mid-to-high levels, things change. Maybe the cost of equipment quickly outpaces the cost of materials somewhere along the way. If that’s true I’d definitely like to know that. All I do know is that right now things seem seriously expensive from a new-player perspective. And while that can be common for a new player to say, I’m actually a returning player who was around for about a year when the game first launched in the U.S., and things were definitely a whole lot cheaper back then for a number of reasons I won't bother to get into.
Anyway, if anyone has any insights on what makes crafting versus the act of simply selling everything “worth itâ€, I’d love to hear them. I would really prefer to make an informed decision rather than one which bites me in the rear later because I'm ignorant when it comes to the higher-level game.
Now, if anyone suggests that the tunic in this example is underpriced on the auction house, I would have to disagree. Using real in-game examples, they’re actually priced higher on the auction house than they are on the NPC merchant just down the street (not always, but it’s often been the case in the lower levels), meaning the gear on the auction house is already overpriced and thus the components on the auction house are seriously overpriced.
Such is the way of supply and demand and an economy that’s obviously saturated with gil for whatever reasons. Obviously if nobody crafted there wouldn’t be a need for the crafting materials and their value would plummet. Apparently there are enough crafters out there to drive the price of materials up, which raises the question “why?â€. Why craft (other than for fun or the sake of doing something different) if it’s a money sink? Why not just sell your materials and make enough gil to both make some extra money and buy the items you want?
I’ve read many comments indicating that crafting can be profitable. I’ll just say that I never bother to craft for profit. My reasons for crafting are for the enjoyment of doing something different and the idea of being self-sufficient. At the same time, there’s nothing fun about constantly struggling for money in a video game. I don’t support the purchase of in-game currency with real-life money, and because of that I have to be smart about how I spend my in-game coin because it's limited. Because of that I have to stop and ask myself if I really want to take up crafting when I know it’ll make me poorer in the long run. I'm not keen on flushing gold down the proverbial toilet.
Maybe in the mid-to-high levels, things change. Maybe the cost of equipment quickly outpaces the cost of materials somewhere along the way. If that’s true I’d definitely like to know that. All I do know is that right now things seem seriously expensive from a new-player perspective. And while that can be common for a new player to say, I’m actually a returning player who was around for about a year when the game first launched in the U.S., and things were definitely a whole lot cheaper back then for a number of reasons I won't bother to get into.
Anyway, if anyone has any insights on what makes crafting versus the act of simply selling everything “worth itâ€, I’d love to hear them. I would really prefer to make an informed decision rather than one which bites me in the rear later because I'm ignorant when it comes to the higher-level game.
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