Does a guide exist for skilling all crafts simultaneously?
I've been working on skilling up my crafts so that I can make my own ammo for RNG, and thought- wouldn't it be swell if I could synth all of the materials needed for crafting my own ammo? Lumber, arrowheads, fletchings, the works.
The problem with this is that I am absolutely dirt poor. So I've been looking for synths that will allow me to make slight profits or minimize the losses as I skill up. It's taken a lot of research, but I've been successful at it so far. I'm really beginning to notice that having certain subcrafts would outstandingly useful in bridging the gaps between the main synths I use.
For example, I just capped out my woodworking at 16 making blind bolts- I'm making a fantastic profit on them, but not skilling up anymore. I noticed that Bronze spear caps a WW 18, and sells well at most of the AHs- and the ingredients are fantastically cheap! It also caps at Smithing 9. My Smithing is currently like 2, so I've been a little hesitant to just go for it- but there are some other very cheap synths in between, Bronze equips, all with a Leathercraft sub.
The point I'm trying to make, is that it seems like there are numerous cases in which you'd like to level up your subcraft a little, but you almost need a subcraft for your subcraft- why not level them all? It seems that if you choose the right synths, you'll not only be able to skill up crafts simultaneously, but you'll always be able to make your own materials instead of buying them. And for cases when you need to go out and farm your own stuff, you'll be able to use most of the things the mobs drop- I need to farm Giant Femurs for Xiphos crafting, but dhalmels drop hides more often- why shouldn't I be able to use those to skill up too?
Has this been seriously tried that anyone knows of? The obvious hardship in this is that your skillups are probably going to come a lot more slowly in general, but once you get up your level up- there wouldn't be anything you couldn't craft.
If this hasn't been tried, I might start writing a guide, maybe starting from 1-30 for all crafts, because my levels are still relatively low- and the more research I do, this seems like the route I'll have to take in order to not break the bank.
Thoughts, opinions?
I've been working on skilling up my crafts so that I can make my own ammo for RNG, and thought- wouldn't it be swell if I could synth all of the materials needed for crafting my own ammo? Lumber, arrowheads, fletchings, the works.
The problem with this is that I am absolutely dirt poor. So I've been looking for synths that will allow me to make slight profits or minimize the losses as I skill up. It's taken a lot of research, but I've been successful at it so far. I'm really beginning to notice that having certain subcrafts would outstandingly useful in bridging the gaps between the main synths I use.
For example, I just capped out my woodworking at 16 making blind bolts- I'm making a fantastic profit on them, but not skilling up anymore. I noticed that Bronze spear caps a WW 18, and sells well at most of the AHs- and the ingredients are fantastically cheap! It also caps at Smithing 9. My Smithing is currently like 2, so I've been a little hesitant to just go for it- but there are some other very cheap synths in between, Bronze equips, all with a Leathercraft sub.
The point I'm trying to make, is that it seems like there are numerous cases in which you'd like to level up your subcraft a little, but you almost need a subcraft for your subcraft- why not level them all? It seems that if you choose the right synths, you'll not only be able to skill up crafts simultaneously, but you'll always be able to make your own materials instead of buying them. And for cases when you need to go out and farm your own stuff, you'll be able to use most of the things the mobs drop- I need to farm Giant Femurs for Xiphos crafting, but dhalmels drop hides more often- why shouldn't I be able to use those to skill up too?
Has this been seriously tried that anyone knows of? The obvious hardship in this is that your skillups are probably going to come a lot more slowly in general, but once you get up your level up- there wouldn't be anything you couldn't craft.
If this hasn't been tried, I might start writing a guide, maybe starting from 1-30 for all crafts, because my levels are still relatively low- and the more research I do, this seems like the route I'll have to take in order to not break the bank.
Thoughts, opinions?
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