I think we all have an idea how this (not so) new fishing system works.
The stamina, the rod movements and everything.
At first glance 2years ago? I thought that the new system would cut down botters a lot.
But in fact, it is much much easier to bot now.
I've been having these idea along with a few fisher friends for a long long time.
= The good =
- Fishing now is more involved. Fish bites a lot more often.
Fighting fish down is fun. It can get repetitive, but I like fighting down fish with current system a lot.
= The bad =
- Bots are better than human at fighting fish down. Easy fish such as carps won't matter much.
But going after Ryugu Titan, bots are almost guaranteed to pull them up with 0 effort.
We the players are even the one that will run out of stamina IRL which bots do not.
= The stupid =
- Unlike every other crafting skill, any skill of fishing can hook any fish at any cap....
I think this is the most rediculous thing SE gave to fishing.
Level 0 fisherman can hook cap 90+ fish. And their bot will fight it down just fine.
This alone, makes banning fish botters almost meaningless.
RMT has tons of accounts. Whenever their bot got banned, they make instant new army of level 1,
run to Jeuno, /anon and bam the *high level* fish market gets flooded again instantly.
So, no, you don't need any "skill up path" like other crafts.
You can, for the rest of your fishing carrier, start from 0 with blacksole and get your skill to 96 with just 1 fish.
Remember the good old days where you need to travel to so many different places to skill up your fishing step by step?
I think that makes a lot more sense.
- The lack of skill. Sometimes you'll lose your fish "due to lack of skill."
Altho the messege makes it feel like it's your fishing skill that matters, it is NOT.
It is your rod. Yes, it is your rod that determines this.
If you use Lu Shang for example, you'll always pull up Black Sole if you're able to fight it down even at skill 0.
I tried Halcyon at skill 100, I got the "lack of skill."
= What needs to be changed =
Fishing should be made a lot more in line with other craft skills. That is,
Other crafts
1) you can not even attemp to synthesize
if your skill is more than 15 below the cap of the item.
2) Between 15-6 skill below the cap, you have high chance of failing.
And only gain skill when you successfully synthesize the item.
3) Less than 5 skill gap, you can gain skill from failed synthesize.
Fishing should follow this same pattern....
1) Make players unable to even hook fish, if the fish caps more than 15 skill above their cap.
Other crafts aren't even allowed to attemp, why should fishing?
2) Between 15-6 skill below the cap, this is where the "You lost your catch due to lack of skill" should be appearing.
It should be determined by your skill, not the rod, seriously.
Makes players lost a lot of fish here, just like other crafts.
Being able to fight down the stamina shouldn't even matter
if your character's skill isn't enough.
3) With in 5 level range from fish's cap, that's where you'll start to pull the fish up
a lot more frequently and will gain skill when you lost your catch.
That should totally prevent the low skill fishers from instantly gaining access to the high level market. Many fishers have spent their time to get their skill up just to catch the same fish level 0 fishers can also catch. That's just not right.
Just my 2c
The stamina, the rod movements and everything.
At first glance 2years ago? I thought that the new system would cut down botters a lot.
But in fact, it is much much easier to bot now.
I've been having these idea along with a few fisher friends for a long long time.
= The good =
- Fishing now is more involved. Fish bites a lot more often.
Fighting fish down is fun. It can get repetitive, but I like fighting down fish with current system a lot.
= The bad =
- Bots are better than human at fighting fish down. Easy fish such as carps won't matter much.
But going after Ryugu Titan, bots are almost guaranteed to pull them up with 0 effort.
We the players are even the one that will run out of stamina IRL which bots do not.
= The stupid =
- Unlike every other crafting skill, any skill of fishing can hook any fish at any cap....
I think this is the most rediculous thing SE gave to fishing.
Level 0 fisherman can hook cap 90+ fish. And their bot will fight it down just fine.
This alone, makes banning fish botters almost meaningless.
RMT has tons of accounts. Whenever their bot got banned, they make instant new army of level 1,
run to Jeuno, /anon and bam the *high level* fish market gets flooded again instantly.
So, no, you don't need any "skill up path" like other crafts.
You can, for the rest of your fishing carrier, start from 0 with blacksole and get your skill to 96 with just 1 fish.
Remember the good old days where you need to travel to so many different places to skill up your fishing step by step?
I think that makes a lot more sense.
- The lack of skill. Sometimes you'll lose your fish "due to lack of skill."
Altho the messege makes it feel like it's your fishing skill that matters, it is NOT.
It is your rod. Yes, it is your rod that determines this.
If you use Lu Shang for example, you'll always pull up Black Sole if you're able to fight it down even at skill 0.
I tried Halcyon at skill 100, I got the "lack of skill."
= What needs to be changed =
Fishing should be made a lot more in line with other craft skills. That is,
Other crafts
1) you can not even attemp to synthesize
if your skill is more than 15 below the cap of the item.
2) Between 15-6 skill below the cap, you have high chance of failing.
And only gain skill when you successfully synthesize the item.
3) Less than 5 skill gap, you can gain skill from failed synthesize.
Fishing should follow this same pattern....
1) Make players unable to even hook fish, if the fish caps more than 15 skill above their cap.
Other crafts aren't even allowed to attemp, why should fishing?
2) Between 15-6 skill below the cap, this is where the "You lost your catch due to lack of skill" should be appearing.
It should be determined by your skill, not the rod, seriously.
Makes players lost a lot of fish here, just like other crafts.
Being able to fight down the stamina shouldn't even matter
if your character's skill isn't enough.
3) With in 5 level range from fish's cap, that's where you'll start to pull the fish up
a lot more frequently and will gain skill when you lost your catch.
That should totally prevent the low skill fishers from instantly gaining access to the high level market. Many fishers have spent their time to get their skill up just to catch the same fish level 0 fishers can also catch. That's just not right.
Just my 2c
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