Ok, I craft a lot... ok too much... ok, I don't fight anymore except on rare occassions. Anyways, what is the deal with HQ items? I know there is a formula out there. I have sat in guilds crafting all day never getting something I literally am 10x - 20x higher than on the HQ level. However, before you spout off, I notice other players CONSISTENTLY getting HQ items. Happens with wood, happens with cloth, happens with food alot. Now, there is a system to this madness. Yes, I know facing direction, time and such have an effect, but what is it? Please do not respond to this if you do not know, I want this to be the big secret revealer that we can all use and utilize the game. Thank you.
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The HQ myth or truth? I need your help.
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Re: The HQ myth or truth? I need your help.
Well there are 3 teirs to a HQ. i think its 21, then 51 lvls above cap. Now whether or not you HQ depends on alot of factors. Your lvl above a synth. day of the week vs the crystal your using. the direction you face while using a crystal, moon phase. an some even say wether or not you use support or not.
I know there is a link somewhere hopefully someone else can post it. it refers to the topic u mentioned. im not sure if it was here or another site.
Double Post Edited:
http://ffxi.lokyst.net/timer/crafttimer.html
here is a crafting timer for u if you dont have 1 yet.
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Re: The HQ myth or truth? I need your help.
Originally posted by Davitron3000I have a question also about the tiers. Is there a certain HQ percentage rate with each
tier?
Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.
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Re: The HQ myth or truth? I need your help.
Originally posted by mikesjusticeTier 0 = 0-10 over cap
Tier 1 = 11-30 over cap
Tier 2 = 31-50 over cap
Tier 3 = 51+
Tier 1 ~ 15%
Tier 2 ~ 25-30%
Tier 4 ~ 50%
If you ask me I think there's another tier that happens around 60-65 above, there you pretty much HQ constantly. But this doesnt happen on very many expensive synths.
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Re: The HQ myth or truth? I need your help.
I recently tried to make Witch Kabobs with a Cooking skill of Lv.61. I don't recall what day it was, but I faced West and out of 25 synths, I HQ'd TWO!! I spent 4 hours farming all those 'shrooms and I could have sold the 'shrooms for a higher profit.
I had a friend of mine try the same thing. He has cap'd Cooking, and all the Cooking GP items. Out of 30 synths, he HQ'd 9 of them. Lv.100+4 Vs a synth that caps at Lv.16. He's an accomplished Chef, so I'd like to think he was facing West, but even with out Firesday, Full Moon, and so on he should have HQ'd more than 9 out of 30 attempts.
There have been times that I've HQ'd 1/4 tries, and suddenly I can't HQ to save my life. 60k a stack, they sell pretty fast, and not much in the way of competition on Lakshmi. I've been trying to use this as a profit synth.Odude
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Re: The HQ myth or truth? I need your help.
Here's my understanding for what its worth
00-10 - trivial HQ rate
11-30 - 10%
31-30 - 25%
51 and over 50%
For HQ you should synth on the opposing day or on a darksday facing facing the oposed element preferably on a new moon. This is good for HQ durables but not so hot for consumables. I've found for consumables same day as crystal, full moon and facing elemetal direction works best for highest yield over a synth session.
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Re: The HQ myth or truth? I need your help.
Tier 0 ~ 10% Chance of HQ
Tier 1 ~ 15%
15% also sounds little high for Tier 1. I tend to HQ Rolanberry Pies about 8% of the time. And back when I made Dragon Cuisses for profit, I would HQ one every dozen attempts or so.
Some high level crafters think that Tier 1 can actually be two different HQ rates -- 5% or 10% -- depending specifically on the recipe.Lyonheart
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Re: The HQ myth or truth? I need your help.
My experience is 10% HQ at 11-tier, 25% at 31-tier, and 50% at 51-tier.
I synth shihei a LOT. Not for profit but for myself and for LS friends. Given 12 synths, all NQ results would yield 4 stacks. I get almost exactly 6 stacks consistently. On somewhat rare occasions I get 33 or 66 shihei more or less, but it never varies much. I'm convinced that 50% is the cap on HQ rates, since I get the same HQ rate on arrowwood lumber, and I'm like 92 levels above cap on that, versus 65 levels above cap on shihei. I imagine that if I synthed a 48 cap recipe with 95+2+3 WW, I'd get the same results.Dryhus, Elvaan male | Bismarck | San d'Oria 6 | Windurst 5
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Re: The HQ myth or truth? I need your help.
NQ = Normal Quality, HQ = High Quality.
In the case of durables, an HQ is typically a better version of the synthesis result. If you are synthing a Scorpion Harness, an HQ result would be a Scorption Harness +1, which has more DEF, Evasion, and Accuracy.
In the case of consumables, an HQ result is typically a larger quantity than an NQ result. With regard to shihei, the NQ result is 33 shihei, HQ1 is 66 shihei, HQ2 is 99 shihei, and HQ3 is 99 shiheil.
Although an HQ2 and HQ3 event can occur when synthing durables, you can only get HQ1 results. You can only get +2 durables when getting an HQ result on a conquest item upgrade. As an example, a Tactician Magician's Coat is purchased from gate guards for CP. If you attempt to upgrade it and get an NQ, you get a Tactician Magician's Coat +1; however if you happen to get an HQ, you get a Tactician Magician's Coat +2.Dryhus, Elvaan male | Bismarck | San d'Oria 6 | Windurst 5
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Re: The HQ myth or truth? I need your help.
I have been working on different theories since I posted this and I must say that I have not really noticed any difference within my last 100 attempts to synth anything. However, I did get a HQ item that was much lower on one of my crafts by facing the direction strong to the crystal I was using. Coincidence? Don't know, another 100 synths to let you know!
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Re: The HQ myth or truth? I need your help.
From what I understand Eruantalon produced a very detailed breakdown of the HQ code based on some large tests. Allakhazam probably still has this but this also went in to trifectra theory, i.e. the dark and light aligned elements played a part in this as well as the actual hours of the day being aligned to elements.
I personlly think there is something in the hours alignment to elements as I often notice skill ups will all come in one 30 min VD time slot then dry up then burst again.
Obviously you also have mog house energy to throw into the equation as well as any weather conditions.
variables I can think of off hand are:
Weather
Time
Mog Energy
Day
Moon phase
Direction facing
Aura of gear you're wearing e.g. strong light resistance
Number of spanners in a tool kit
And the average age of the game developer closest the coffee machine
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