The long rant about directional synthing...
As I'm plowing through the silk road (that is, gathering materials to make Hunter's Cotton), I decided that directional synthing is just a wive's tale. Okay, so I have an opinion, whoop-dee-doo, right?
Here's the thing. I look at the game and the thigns that we know affect it. Moon phase, day of the week, direction faced. All of these supposedly affect crafting (and some of them affect other things as well.)
Brakki made the suggestion in his dragoon guide's thread that BLM that don't face the direction of thier element when casting are somehow negligent in thier duties, so I went out for the shere purpose of being able to say "I tested it myself" and spent a lot of time casting spells in various directions.
There was less than a 1% varience in spell damage, cure power, etc. No difference in how much Stoneskin absorbed, sneak and invis were just as random as ever, and frankly it was a pointless excersise other than to say "I did it."
By the same token, there is a noticable, documentable, marked difference when casting spells on various days. This has been tested, proven, retested, and reproven so many times its rediculous. And the day/moon thing carries over to many other documentable and documented aspects of the game.
But nowhere else other than crafting does the idea of direction come into play. It's my personal opinion that SE is not so asanine about game mechanics that they would add one "elemental effect" to crafting that they didn't add to everything else - especially when you take into account that every other "elemental effect" is fairly well global.
Please forgive my long winded ramblings, I can never say anything to the point, but I'm getting there, I promise.
Anyhow, after a lot of reasearch, I can see exactly where the idea of directional synthing comes from. Speak to a Tarutaru in Windurst, and he'll show you a star chart.
If you ignore what the star chart actually looks like, and base your directional synthing entirely, and purely off the way the map is labeled, then you come up with very familiar crafting compass. That is, traveling North, North East, East, South East, South, South West, West, North West, you get Dark, Light, Ice, Wind, Earth, Lightning, Water, and Fire respectively.
What originally sparked my curiousity in all this, however, is that the star-chart does not follow a normal map's labeling. That is, North is the top of the map, South is the bottom of the map. But East is the left side of the map, and West is the right side of the map. Again, if you follow the lables of the map, this matches up with the directional synthing.
So the question that nagged me was WTF? How is it that directional synthing is based off a map that is mislabled? I can only assume that someone went outside at night and looked at the sky, and actually faced the stars as they appear on the map, and realized that the map was in fact labeled correctly even if it is shown "backwards."
I've attached a copy of the in game star chat for those who are unfamiliar with what it looks like.
As I write this, my own curiosity has me standing out in Eastern Altepa Desert atop a particularly high dune where the night sky is visible as far as the eye can see. Assuming the double earth weather goes away and I can make out the sky through the dust clouds.
Edit: There were dust storms all night. I didn't get a good view, and I can't think of anywhere else that offers such a clear view of the sky. Has anyone else personally gone out and compared the stars in the sky to the crafting compass or star chart?
Edit: Day two standing out in Altepa, and sure enough, the map is labeled correct. Facing the direction according to the actual labels shows the stars where you would expect them.
Continuing with my rambles, it occurs to me that the only way to settle this issue really is to break down, bite the bullet, and suffer though outrageous ammounts of lost gil to get an answer.
So that's what I'm going to do. Before I do it though, I want to come up with a game plan. I want to start fairly general (basicly, less controlled) and see if some generalized trens can be established to support one theory or the other, and that's why I'm here.
Here's the thing. I look at the game and the thigns that we know affect it. Moon phase, day of the week, direction faced. All of these supposedly affect crafting (and some of them affect other things as well.)
Brakki made the suggestion in his dragoon guide's thread that BLM that don't face the direction of thier element when casting are somehow negligent in thier duties, so I went out for the shere purpose of being able to say "I tested it myself" and spent a lot of time casting spells in various directions.
There was less than a 1% varience in spell damage, cure power, etc. No difference in how much Stoneskin absorbed, sneak and invis were just as random as ever, and frankly it was a pointless excersise other than to say "I did it."
By the same token, there is a noticable, documentable, marked difference when casting spells on various days. This has been tested, proven, retested, and reproven so many times its rediculous. And the day/moon thing carries over to many other documentable and documented aspects of the game.
But nowhere else other than crafting does the idea of direction come into play. It's my personal opinion that SE is not so asanine about game mechanics that they would add one "elemental effect" to crafting that they didn't add to everything else - especially when you take into account that every other "elemental effect" is fairly well global.
Please forgive my long winded ramblings, I can never say anything to the point, but I'm getting there, I promise.
Anyhow, after a lot of reasearch, I can see exactly where the idea of directional synthing comes from. Speak to a Tarutaru in Windurst, and he'll show you a star chart.
If you ignore what the star chart actually looks like, and base your directional synthing entirely, and purely off the way the map is labeled, then you come up with very familiar crafting compass. That is, traveling North, North East, East, South East, South, South West, West, North West, you get Dark, Light, Ice, Wind, Earth, Lightning, Water, and Fire respectively.
What originally sparked my curiousity in all this, however, is that the star-chart does not follow a normal map's labeling. That is, North is the top of the map, South is the bottom of the map. But East is the left side of the map, and West is the right side of the map. Again, if you follow the lables of the map, this matches up with the directional synthing.
So the question that nagged me was WTF? How is it that directional synthing is based off a map that is mislabled? I can only assume that someone went outside at night and looked at the sky, and actually faced the stars as they appear on the map, and realized that the map was in fact labeled correctly even if it is shown "backwards."
I've attached a copy of the in game star chat for those who are unfamiliar with what it looks like.
As I write this, my own curiosity has me standing out in Eastern Altepa Desert atop a particularly high dune where the night sky is visible as far as the eye can see. Assuming the double earth weather goes away and I can make out the sky through the dust clouds.
Edit: There were dust storms all night. I didn't get a good view, and I can't think of anywhere else that offers such a clear view of the sky. Has anyone else personally gone out and compared the stars in the sky to the crafting compass or star chart?
Edit: Day two standing out in Altepa, and sure enough, the map is labeled correct. Facing the direction according to the actual labels shows the stars where you would expect them.
Continuing with my rambles, it occurs to me that the only way to settle this issue really is to break down, bite the bullet, and suffer though outrageous ammounts of lost gil to get an answer.
So that's what I'm going to do. Before I do it though, I want to come up with a game plan. I want to start fairly general (basicly, less controlled) and see if some generalized trens can be established to support one theory or the other, and that's why I'm here.
The idea to test it, and how...
No, I don't have test results, yet. At least, nothing other than "it seems to be this way if you do this..." just like everyone else. I want help coming up with things that we know affect the game, and for those interested in actually working out game mechanics (Icemage, are you out there?) I would love to have input on any variables that I may have missed.
So, what are the variables in question? Here's what I can come up with off the top of my head, some of which have been proven, some of which have been theorized, some of which are just plain silly if you ask me.
1.) Cardinal Direction Stong/Neutral/Weak Against Element
2.) Day of the Week Strong/Neutral/Weak Against Element
3.) Wheather Effects Strong/Neutral/Weak Against Element
4.) HQ Elemental Staves Strong/Neutral/Weak Against Element
5.) Phase of the Moon Strong/Neutral/Weak against Craft
6.) Moghancements for Craft/Desynth/Element
I don't think I've missed any, but please, if anyone can think of other variables, proven, disproven, known to affect other things, whatever, please let me know.
Starting with item 1. This is what I am trying to disprove, and may ultimately end up proving; we will come back to this in a moment.
Item 2 is fairly believable, if you ask me, if only because this is documented already to affect many things in the game; an affect that can be easily reporoduced by anyone with spare time. Because of this, I am going to assume for now that this affects crafting, and will consequently conduct all my tests on neutral days to the crystal I am using.
Item 3 is also resonably believable because it can be documented to affect other aspects of the game. However, this is also the absolute easiest variable to control as anyone who wants to can avoid wheather simply by crafting within the confines of a city. As such, no tests will be down outside of a city.
Item 4 is as equally controlable of a variable, and as such I will solve the problem by having no equipment on during the course of my tests. This is to eliminate not only the possible affects of the HQ Elemental Staves, but also any undocumented hidden affects of Guild Point items.
Item 5 is going to be a pain in the butt, honestly. This is going to have to dictate when the tests can be done. Since it is fairly well established that Full and New moons affect crafting the most, I will be testing directional synthing during Half-Moon phases, which should be the neutral phase. Further more, there are two Half Moons in a given lunar cycle, allowing for more chances to crank out synths.
Item 6 is, again, easy to control. If I have the inventory space to do it, I will be muling off all my extra stored items and removing all furnature from my moghouse to eleminate all moghancements. If I don't have the inventory space, I will be setting my moghouse to Moghancement Experience, which should have no affect on synthing.
This brings us back to Item 1, directional synthing. I am going to start by establishing a control group. As stated before, using neutral days, at Half Moon Phase. I've chosen to craft facing North East as the control, which means no tests will be done with Light or Dark cyrstals.
Since we are talking crafting in general, I will begin the test with desynthasis, then move on to synthasis. The idea is to gather enough lightning clusters then head down to the Tenshodo to purchase and desynth 100 cotton Kyahans facing the control direction (NE) on a neutral day at half moon.
Once the control group is established, the test will be repeated facing South West, and then again facing South; the two directions that affect synthing results according to the theory of directional synthing.
Some of you may ask "Why start with desynthasis?" and it is a very good question considering that many people believe desynthasis follows slightly different rules than synthasis.
First, desynthing Cotton Kayhans or however it is spelled, is very easy to keep track of in terms of NQ, HQ, HQ2, and HQ3. It is one of the few clothcrafting recipies that actually have different results for all tiers. Secondly, it pays for itself, and then some, which means I won't be doing this test at a net loss to my wallet. Thirdly, it provides me with cotton, with which to test synthing itself.
With a recent aquisition of cotton thread, I will have the opportunity to move on to the second part of this test, which is Shinobi-Tabi. Unfortunately shinobi-tabi does not have an HQ3 that is different from HQ2. If anyone can think of any clothcraft item that is a synth and has all four tiers of successes, please let me know as I can't think of any stuitable ones to test with.
Either way, the test will be repeated (300 synths total), making shinobi-tabi facing a control direction (north east), south, and south east on a half moon during neutral days.
I have nothing but my hunch to go on, but as its my "theory" that directional synthing is bunk, I think we will see that there is not a noticable difference between directions.
I would like to point out that I have Clothcraft to 53. When I desynth Cotton Kayhans I have a wide range of NQ, HQ, and breaks. Likewise, when make shinobi-tabi, I have a wide range of NQ, HQ, and breaks. Since directional synthing supposedly affects NQ and HQ rates, I will be able to test those reasonably well.
Once I am done with this portion of the test, I will move on to testing directional synthing and skill ups. I will be doing the same test making Hunter Cotton under the same conditions as I plow my way through the silk road. This last and final test should fill in the gap of skillup rates in relation to directional synthing.
So... There you have my plan of action. What I want to do. I'm bored enough to do it. I have the funds for the first two tests, and the need to skill up for the third test. But before I actually do it, I would like feedback. What am I not taking into account? What am I forgetting? What can I do to make this test more reliable within reason? Does anyone else want to join in?
I'd like to hear everyone's thoughts.
So, what are the variables in question? Here's what I can come up with off the top of my head, some of which have been proven, some of which have been theorized, some of which are just plain silly if you ask me.
1.) Cardinal Direction Stong/Neutral/Weak Against Element
2.) Day of the Week Strong/Neutral/Weak Against Element
3.) Wheather Effects Strong/Neutral/Weak Against Element
4.) HQ Elemental Staves Strong/Neutral/Weak Against Element
5.) Phase of the Moon Strong/Neutral/Weak against Craft
6.) Moghancements for Craft/Desynth/Element
I don't think I've missed any, but please, if anyone can think of other variables, proven, disproven, known to affect other things, whatever, please let me know.
Starting with item 1. This is what I am trying to disprove, and may ultimately end up proving; we will come back to this in a moment.
Item 2 is fairly believable, if you ask me, if only because this is documented already to affect many things in the game; an affect that can be easily reporoduced by anyone with spare time. Because of this, I am going to assume for now that this affects crafting, and will consequently conduct all my tests on neutral days to the crystal I am using.
Item 3 is also resonably believable because it can be documented to affect other aspects of the game. However, this is also the absolute easiest variable to control as anyone who wants to can avoid wheather simply by crafting within the confines of a city. As such, no tests will be down outside of a city.
Item 4 is as equally controlable of a variable, and as such I will solve the problem by having no equipment on during the course of my tests. This is to eliminate not only the possible affects of the HQ Elemental Staves, but also any undocumented hidden affects of Guild Point items.
Item 5 is going to be a pain in the butt, honestly. This is going to have to dictate when the tests can be done. Since it is fairly well established that Full and New moons affect crafting the most, I will be testing directional synthing during Half-Moon phases, which should be the neutral phase. Further more, there are two Half Moons in a given lunar cycle, allowing for more chances to crank out synths.
Item 6 is, again, easy to control. If I have the inventory space to do it, I will be muling off all my extra stored items and removing all furnature from my moghouse to eleminate all moghancements. If I don't have the inventory space, I will be setting my moghouse to Moghancement Experience, which should have no affect on synthing.
This brings us back to Item 1, directional synthing. I am going to start by establishing a control group. As stated before, using neutral days, at Half Moon Phase. I've chosen to craft facing North East as the control, which means no tests will be done with Light or Dark cyrstals.
Since we are talking crafting in general, I will begin the test with desynthasis, then move on to synthasis. The idea is to gather enough lightning clusters then head down to the Tenshodo to purchase and desynth 100 cotton Kyahans facing the control direction (NE) on a neutral day at half moon.
Once the control group is established, the test will be repeated facing South West, and then again facing South; the two directions that affect synthing results according to the theory of directional synthing.
Some of you may ask "Why start with desynthasis?" and it is a very good question considering that many people believe desynthasis follows slightly different rules than synthasis.
First, desynthing Cotton Kayhans or however it is spelled, is very easy to keep track of in terms of NQ, HQ, HQ2, and HQ3. It is one of the few clothcrafting recipies that actually have different results for all tiers. Secondly, it pays for itself, and then some, which means I won't be doing this test at a net loss to my wallet. Thirdly, it provides me with cotton, with which to test synthing itself.
With a recent aquisition of cotton thread, I will have the opportunity to move on to the second part of this test, which is Shinobi-Tabi. Unfortunately shinobi-tabi does not have an HQ3 that is different from HQ2. If anyone can think of any clothcraft item that is a synth and has all four tiers of successes, please let me know as I can't think of any stuitable ones to test with.
Either way, the test will be repeated (300 synths total), making shinobi-tabi facing a control direction (north east), south, and south east on a half moon during neutral days.
I have nothing but my hunch to go on, but as its my "theory" that directional synthing is bunk, I think we will see that there is not a noticable difference between directions.
I would like to point out that I have Clothcraft to 53. When I desynth Cotton Kayhans I have a wide range of NQ, HQ, and breaks. Likewise, when make shinobi-tabi, I have a wide range of NQ, HQ, and breaks. Since directional synthing supposedly affects NQ and HQ rates, I will be able to test those reasonably well.
Once I am done with this portion of the test, I will move on to testing directional synthing and skill ups. I will be doing the same test making Hunter Cotton under the same conditions as I plow my way through the silk road. This last and final test should fill in the gap of skillup rates in relation to directional synthing.
So... There you have my plan of action. What I want to do. I'm bored enough to do it. I have the funds for the first two tests, and the need to skill up for the third test. But before I actually do it, I would like feedback. What am I not taking into account? What am I forgetting? What can I do to make this test more reliable within reason? Does anyone else want to join in?
I'd like to hear everyone's thoughts.
--------------------
Crafting Results
(B) Breaks - Broke crystal, didn't loose materials
(L) Losses - Broke crystal and lost materials
(NQ) Normal Quality yield, successful synthasis/desynthasis
(HQ1) High Quality yield, successful synthasis/desynthasis
(HQ2) High Quality yield #2, successful synthasis/desynthasis
(HQ3) High Quality yield #3, successful synthasis/desynthasis
Craft Skill Clothcraft for all tests: 53
Equipment worn for all tests: None
Moghancement during all tests: Gardening
Iceday Control
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 84
Total Successes: 34 (40.5%)
Total Failures: 51 (60.7%)
Total NQ: 12 (14.3%)
Total HQ1: 8 (9.5%)
Total HQ2: 8 (9.5%)
Total HQ3: 6 (7.1%)
Total Breaks: 19 (22.6%)
Total Losses: 32 (38.1%)
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 84
Total Successes: 34 (40.5%)
Total Failures: 51 (60.7%)
Total NQ: 12 (14.3%)
Total HQ1: 8 (9.5%)
Total HQ2: 8 (9.5%)
Total HQ3: 6 (7.1%)
Total Breaks: 19 (22.6%)
Total Losses: 32 (38.1%)
Test Data
Group 1 Moon First Quarter (48%)
Breaks: 3
Losses: 2
NQ: 1
HQ1: 1
HQ2: 1
HQ3: 0
Per-synth Breakdown: L, NQ, L, HQ2, HQ1, B, B, B
Group 2 Moon Last Quarter (57%)
Breaks: 9
Losses: 17
NQ: 8
HQ1: 6
HQ2: 7
HQ3: 3
Per-synth Breakdown: HQ3, L, L, B, HQ2, NQ, B, HQ2, HQ2, L, B, L, HQ1, NQ, B, L, L, HQ1, NQ, L, L, L, L, L, HQ1, NQ, B, L, HQ2, L, HQ, L, HQ2, B, L, B, L, NQ, HQ3,NQ, HQ1, HQ2, B, HQ2, HQ1, NQ, HQ3, B, HQ1, L
Group 3 Moon First Quater (48%)
Breaks: 7
Losses: 13
NQ: 3
HQ1: 1
HQ2: 0
HQ3: 3
Per-synth Breakdown: B, L, HQ3, L, L, HQ1, L, HQ3, B, NQ, B, L, HQ3, L, L, L, L, B, B, L, L, NQ, B, L, L, NQ, B
Breaks: 3
Losses: 2
NQ: 1
HQ1: 1
HQ2: 1
HQ3: 0
Per-synth Breakdown: L, NQ, L, HQ2, HQ1, B, B, B
Group 2 Moon Last Quarter (57%)
Breaks: 9
Losses: 17
NQ: 8
HQ1: 6
HQ2: 7
HQ3: 3
Per-synth Breakdown: HQ3, L, L, B, HQ2, NQ, B, HQ2, HQ2, L, B, L, HQ1, NQ, B, L, L, HQ1, NQ, L, L, L, L, L, HQ1, NQ, B, L, HQ2, L, HQ, L, HQ2, B, L, B, L, NQ, HQ3,NQ, HQ1, HQ2, B, HQ2, HQ1, NQ, HQ3, B, HQ1, L
Group 3 Moon First Quater (48%)
Breaks: 7
Losses: 13
NQ: 3
HQ1: 1
HQ2: 0
HQ3: 3
Per-synth Breakdown: B, L, HQ3, L, L, HQ1, L, HQ3, B, NQ, B, L, HQ3, L, L, L, L, B, B, L, L, NQ, B, L, L, NQ, B
Lightningday Control
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 78
Total Successes: 26 (33.3%)
Total Failures: 52 (66.7%)
Total NQ: 13 (16.7%)
Total HQ1: 4 (5.1%)
Total HQ2: 7 (8.8%)
Total HQ3: 2 (2.6%)
Total Breaks: 22 (28.2%)
Total Losses: 30 (38.5%)
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 78
Total Successes: 26 (33.3%)
Total Failures: 52 (66.7%)
Total NQ: 13 (16.7%)
Total HQ1: 4 (5.1%)
Total HQ2: 7 (8.8%)
Total HQ3: 2 (2.6%)
Total Breaks: 22 (28.2%)
Total Losses: 30 (38.5%)
Test Data
Group 1 Moon First Quarter (50%)
Breaks: 7
Losses: 10
NQ: 2
HQ1: 1
HQ2: 4
HQ3: 0
Per-synth Breakdown: HQ1, NQ, L, L, L, L, L, B, HQ2, B, HQ2, B, L, L, B, HQ2, B, L, L, B, HQ2, B, NQ, L
Group 2 Moon Last Quarter (55%)
Breaks: 15
Losses: 20
NQ: 11
HQ1: 3
HQ2: 3
HQ3: 2
Per-synth Breakdown:B, L, HQ3, L, B, HQ2, HQ2, HQ3, NQ, L, L, L, B, B, B, B, NQ, L, L, L, NQ, NQ, L, L, L, L, L, L, B, B, B, NQ, L, B, L, L, B, B, L, HQ1, NQ, B, HQ1, L, HQ1, NQ, HQ, B, NQ, NQ, HQ2, NQ, B, L
Breaks: 7
Losses: 10
NQ: 2
HQ1: 1
HQ2: 4
HQ3: 0
Per-synth Breakdown: HQ1, NQ, L, L, L, L, L, B, HQ2, B, HQ2, B, L, L, B, HQ2, B, L, L, B, HQ2, B, NQ, L
Group 2 Moon Last Quarter (55%)
Breaks: 15
Losses: 20
NQ: 11
HQ1: 3
HQ2: 3
HQ3: 2
Per-synth Breakdown:B, L, HQ3, L, B, HQ2, HQ2, HQ3, NQ, L, L, L, B, B, B, B, NQ, L, L, L, NQ, NQ, L, L, L, L, L, L, B, B, B, NQ, L, B, L, L, B, B, L, HQ1, NQ, B, HQ1, L, HQ1, NQ, HQ, B, NQ, NQ, HQ2, NQ, B, L
Lightsday Control
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 43
Total Successes: 16 (37.2%)
Total Failures: 27 (62.8%)
Total NQ: 8 (18.6%)
Total HQ1: 6 (14.0%)
Total HQ2: 2 (4.7%)
Total HQ3: 0 (0.0%)
Total Breaks: 11 (25.6%)
Total Losses: 16 (37.2%)
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 43
Total Successes: 16 (37.2%)
Total Failures: 27 (62.8%)
Total NQ: 8 (18.6%)
Total HQ1: 6 (14.0%)
Total HQ2: 2 (4.7%)
Total HQ3: 0 (0.0%)
Total Breaks: 11 (25.6%)
Total Losses: 16 (37.2%)
Test Data
Group 1 Moon First Quarter (52%)
Breaks: 11
Losses: 16
NQ: 8
HQ1: 6
HQ2: 2
HQ3: 0
Per-synth Breakdown:
HQ1, B, L, NQ, B, NQ, L, B, L, HQ1, L, HQ1, L, HQ1, B, HQ1, B, L, B, L, NQ, HQ1, NQ, L, B, L, B, HQ2, L, NQ, L, NQ, B, B, B, L, HQ2, NQ, L, L, L, NQ, L
Breaks: 11
Losses: 16
NQ: 8
HQ1: 6
HQ2: 2
HQ3: 0
Per-synth Breakdown:
HQ1, B, L, NQ, B, NQ, L, B, L, HQ1, L, HQ1, L, HQ1, B, HQ1, B, L, B, L, NQ, HQ1, NQ, L, B, L, B, HQ2, L, NQ, L, NQ, B, B, B, L, HQ2, NQ, L, L, L, NQ, L
Windsday Control (Complete)
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 100
Total Successes: 47 (47%)
Total Failures: 53 (53%)
Total NQ: 16 (16%)
Total HQ1:13 (13%)
Total HQ2: 14 (14%)
Total HQ3: 4 (4%)
Total Breaks: 17 (17%)
Total Losses: 36 (36%)
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 100
Total Successes: 47 (47%)
Total Failures: 53 (53%)
Total NQ: 16 (16%)
Total HQ1:13 (13%)
Total HQ2: 14 (14%)
Total HQ3: 4 (4%)
Total Breaks: 17 (17%)
Total Losses: 36 (36%)
Test Data
Group 1 Moon Last Quarter (60%)
Breaks: 8
Losses: 19
NQ: 5
HQ1: 5
HQ2: 8
HQ3: 3
Per-synth Breakdown:
HQ2, L, B, L, HQ1, B, B, B, HQ2, B, HQ1, L, L, B, L, L, HQ1, NQ, HQ1, HQ2, HQ3, L, L, L, B, HQ3, HQ1, L, HQ2, L, L, HQ2, NQ, HQ3, L, HQ2, NQ, HQ2, NQ, B, L, NQ, L, L, NQ, L, HQ2, L, L
Group 2 Moon First Quater (45%)
Breaks: 9
Losses: 17
NQ: 11
HQ1: 8
HQ2: 6
HQ3: 1
Per-synth Breakdown:
NQ, L, NQ, B, L, HQ1, B, NQ, NQ, NQ, HQ1, HQ2, HQ2, NQ, L, HQ2, L, B, L, HQ1, HQ1, NQ, B, B, L, L, NQ, NQ, NQ, L, B, HQ3, L, HQ1, NQ, HQ1, HQ1, HQ2, L, L, L, B, L, HQ2, B, HQ1, L, B, HQ2, L, L, L
Group 1 Moon Last Quarter (60%)
Breaks: 8
Losses: 19
NQ: 5
HQ1: 5
HQ2: 8
HQ3: 3
Per-synth Breakdown:
HQ2, L, B, L, HQ1, B, B, B, HQ2, B, HQ1, L, L, B, L, L, HQ1, NQ, HQ1, HQ2, HQ3, L, L, L, B, HQ3, HQ1, L, HQ2, L, L, HQ2, NQ, HQ3, L, HQ2, NQ, HQ2, NQ, B, L, NQ, L, L, NQ, L, HQ2, L, L
Group 2 Moon First Quater (45%)
Breaks: 9
Losses: 17
NQ: 11
HQ1: 8
HQ2: 6
HQ3: 1
Per-synth Breakdown:
NQ, L, NQ, B, L, HQ1, B, NQ, NQ, NQ, HQ1, HQ2, HQ2, NQ, L, HQ2, L, B, L, HQ1, HQ1, NQ, B, B, L, L, NQ, NQ, NQ, L, B, HQ3, L, HQ1, NQ, HQ1, HQ1, HQ2, L, L, L, B, L, HQ2, B, HQ1, L, B, HQ2, L, L, L
Watersday Control
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 22
Total Successes: 6 (27.3%)
Total Failures: 16 (72.7%)
Total NQ: 1 (4.5%)
Total HQ1: 4 (18.2%)
Total HQ2: 0 (0.0%)
Total HQ3: 1 (4.5%)
Total Breaks: 7 (31.8%)
Total Losses: 9 (40.9%)
Lightning Desynthasis of Cotton Kyahan
Directional Synth: North East
Total Desynths: 22
Total Successes: 6 (27.3%)
Total Failures: 16 (72.7%)
Total NQ: 1 (4.5%)
Total HQ1: 4 (18.2%)
Total HQ2: 0 (0.0%)
Total HQ3: 1 (4.5%)
Total Breaks: 7 (31.8%)
Total Losses: 9 (40.9%)
Test Data
Group 1 Moon First Quarter (43%)
Breaks: 7
Losses: 9
NQ: 1
HQ1: 4
HQ2: 0
HQ3: 1
Per-synth Breakdown:
L, NQ, HQ3, HQ1, HQ1, HQ1, B, L, B, HQ1, L, L, L, B, L, B, L, L, B, B, B, L
Breaks: 7
Losses: 9
NQ: 1
HQ1: 4
HQ2: 0
HQ3: 1
Per-synth Breakdown:
L, NQ, HQ3, HQ1, HQ1, HQ1, B, L, B, HQ1, L, L, L, B, L, B, L, L, B, B, B, L
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