Apparently this is old news, but I had only become aware of it recently:
http://ffxi.allakhazam.com/forum.htm...055971&num=223
In this thread on alla's forums, Eruntalon alleges that after reviewing a massive amount of data collected in all 8 synthesis guilds, he discovered what appears to be a magic setup that sways the probability of an HQ so far that one can guarantee that a synth will be an HQ.
On the credibility of his claim: Prior to making this post and subsequently quitting the game, Eruntalon achieved a great deal of respect on the crafting forums for his data collection and research in the area of optimal HQ conditions, such as this post which, to me at least, was the origin of our current HQ theory. Eruntalon has, afaik, provided no proof of his ability to achieve 100% HQ to the community in general, but as many people have no doubt demanded to see it firsthand, I would probably choose not to respond to any such requests also if I were in his position. Many people began to discount his theory entirely when a poster that was traced to the same IP as Eruntalon claimed to "know his secret" and offered the information in exchange for real life money. This doesn't really prove anything, in my opinion, so much as it throws his character into question. The idea that a method of forcing an HQ by some means resonates with me, as I have often wondered how certain crafters manage to produce so many HQs of items with very rare and expensive ingredients, especially on synths with subskills that make it virtually impossible to reach high HQ tiers. For example, one crafter on Lakshmi maintains a bazaar of 5-10 Haubergeon +1s, a synth which has skill caps of 69 smithing and 38 clothcraft, and should be impossible to pass the 12% HQ tier on.
On the magic setup itself: Eruntalon himself has provided very few solid details as to his method, but he does provide some clues.
I had already resolved myself to a similar path as Eruntalon before hearing about this, collecting a large amount of crafting data to determine what is really true about our crafting dogma, but I'd be interested to hear what the attitudes and experiences of other crafters are in this area.
http://ffxi.allakhazam.com/forum.htm...055971&num=223
In this thread on alla's forums, Eruntalon alleges that after reviewing a massive amount of data collected in all 8 synthesis guilds, he discovered what appears to be a magic setup that sways the probability of an HQ so far that one can guarantee that a synth will be an HQ.
On the credibility of his claim: Prior to making this post and subsequently quitting the game, Eruntalon achieved a great deal of respect on the crafting forums for his data collection and research in the area of optimal HQ conditions, such as this post which, to me at least, was the origin of our current HQ theory. Eruntalon has, afaik, provided no proof of his ability to achieve 100% HQ to the community in general, but as many people have no doubt demanded to see it firsthand, I would probably choose not to respond to any such requests also if I were in his position. Many people began to discount his theory entirely when a poster that was traced to the same IP as Eruntalon claimed to "know his secret" and offered the information in exchange for real life money. This doesn't really prove anything, in my opinion, so much as it throws his character into question. The idea that a method of forcing an HQ by some means resonates with me, as I have often wondered how certain crafters manage to produce so many HQs of items with very rare and expensive ingredients, especially on synths with subskills that make it virtually impossible to reach high HQ tiers. For example, one crafter on Lakshmi maintains a bazaar of 5-10 Haubergeon +1s, a synth which has skill caps of 69 smithing and 38 clothcraft, and should be impossible to pass the 12% HQ tier on.
On the magic setup itself: Eruntalon himself has provided very few solid details as to his method, but he does provide some clues.
- He says plainly that his results seemed to vary from guild to guild.
- He's also nudged strongly in the direction that a character's equipment may play a stronger role in the result of a synth that previously suspected.
- Somewhere he stated that he did a large amount of research on Tarutaru Folding Screens and Clothespoles before learning how to perfectly HQ elemental staves. This suggests that the skill level of the synth plays a bigger role in determining HQ odds than simply setting your tier.
- This is not directly stated by Eruntalon as far as I know, but it's been assumed by many that the method involves synthing during a particular window in which the elemental influences of the crystal, day, moon phase, and time of day align in some way. This is consistent in Eruntalon's prior belief in a large system of elemental "cogs" that determined crafting results, but on the other hand he says that to reach his conclusion he had to "forget everything [he] had learned and started the experiment again."
I had already resolved myself to a similar path as Eruntalon before hearing about this, collecting a large amount of crafting data to determine what is really true about our crafting dogma, but I'd be interested to hear what the attitudes and experiences of other crafters are in this area.
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