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  • de synthisis

    What is desynthis and how does it work?

    Final Fantasy XI: Midgardsormr
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  • #2
    Re: de synthisis

    Desynthesis is a special crafting technique which is the opposite of a normal synthesis. Instead of using a crystal to form materials into an item, you're breaking an item down into its base ingredients.

    Desynthesis is usually only useful for making money when you're at a higher craft level.

    For the best crafting info, please check the Crafting and Synthesis forum, which is where I'm moving your thread. Don't forget to use the search function!
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    • #3
      Re: de synthisis

      Desynthesis is not only to make money, but to save money. You don't even need to be a high level for this to work.

      I did this back when I was leveling GS, with silver hairpins. It was either that or having to buy fresh stacks of silver ingots (which would've been quite expensive over time) It was generally a lot better to build it and then break it back down, especially since you can get skill ups both ways.

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      • #4
        Re: de synthisis

        You do not always have to be high level to do well desynthing. The best luck with desynthesis I've ever had was when I was a level 27-31 Clothcrafter desynthing Goblin Armor. Lightning Crystal Prices were low, and I had a whole bunch of Ancient Blood paintings and Lightning+ furniture in my moghouse. I had Moghancement: Desynthesis, and some lightning effect. Since then, I have not had nearly the success rate. It did not follow any of the crafting rules I've seen since. Seriously, NQ, HQ1, HQ2, and HQ3 seemed to occur with nearly equal frequency. Breaks were frequent (circa 25%), and about half resulted in lost armor. However, I still made an incredible amount of money considering I was only level 30 CC.
        It is important to note that this study cannot be considered remotely scientific, as I did not specifically track my synths. However, I would be interested in doing so in the future. I am now level 57.9 Clothcrafting, and I really don't think my success rate on Goblin Armor exceeds what it was at level 30.
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        • #5
          Re: de synthisis

          I agree with the above poster, the same desynth of Goblin Armor i tried 20 levels ago from level 37 cloth is still about the same as it is now at 57. It seems that there is a minimum of 50% chance of failure no matter what level you are...but that might change at even higher levels,i am not sure. But this DOES save alot of money, as i am making Hunter Cotton right now and the most expensive item is usually Cotton Thread at 30-40K a stack, by using a Gobbie Armor and Ltng Crystal, i can make a max of 8 threads in under 4K, and thats already saving me tons in the long run, and if it breaks its not a huge loss, armor is usually 3K or less on the AH due to a small market of only Clothcrafters using them. If you need help Avi /tell me in the game and i can try to help you out.

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          • #6
            Re: de synthisis

            i just started hearing about this tonite... ive been out of the loop...

            so lightning crystals are what you use?

            btw.... what does HQ stand for? as in HQ1,HQ2,etc
            Last edited by Delson; 02-13-2006, 02:05 AM.

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            • #7
              Re: de synthisis

              Try looking at mysterytour's guild section to look at different recipies.

              HQ is High Quality, in which you can either make +1 or +2 gear with White or Blue borders, or more of the same quanity of goods ie: 99 Shihei instead of the usual 33.

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              • #8
                Re: de synthisis

                Also, I have noted on desynths, that desynthing mob armor = better sucess. almost = to a normal synth rate. however, this also results in less HQs.
                Originally posted by Ellipses
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                • #9
                  Re: de synthisis

                  I have not noticed that. For a while I thought maybe Moblin Armors were somehow light element while Goblin Armors were dark, but now I've even given that up. I think they're the same. >.>

                  I just finished making Carapace Powder, so I have no reason to try to make any of this for another 18 levels at least, but when I do I'll make sure to keep track of how it all works out.
                  ZM14: PM5-2: Windy9-1
                  74RDM/55BLM/40WHM/40DRK/30NIN/20SMN

                  Yay for Jhereg!

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                  • #10
                    Re: de synthisis

                    Personaly I do this a lot for Parchment, you can buy a Flute(less than 50 gill) in bastok markets and with a lightning crystal and a bit of Woodworking skill gain Parchments.

                    Very helpfull matrial wise and can be quite profitable.

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                    • #11
                      Re: de synthisis

                      this is great i've been trying to learn how to dysnth for awhile now. Didn't realize you gain lvl while doing it even better news.

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                      • #12
                        Re: de synthisis

                        If you plan to do a lot of desynth, I suggest going to Windurst and getting anwhere between 26 and 51 Tarutaru stools. An NPC at Ensasa's Catalyst in Windurst Waters sell thems.

                        26 Tarutaru stools in your Mog House will give you Mog enhancement: Desynth esis and powerful lightning energy. 51 stools will give you the same Mog enhancement along with overwhelming lightning energy.

                        I currently keep a furniture set up on my mule where I can switch fairly easily between powerful dark energy with Mog enhancement: Bonecrafting and powerful lightning energy with Mog enhancement: Desynthesis. When I have the lightning energy / desynth in place, I can successfully desynth 2/3rds of the lowbie gear I'm trying to desynth (the other 1/3rd being lost to crit fails). In the past, when I had overwhelming lightning energy, I think I got results as high as 3/4ths successful desynths. I haven't tried any beastman gear, to see if I get similar success rates.
                        Lyonheart
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                        • #13
                          Re: de synthisis

                          cool good to know.

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                          • #14
                            Re: de synthisis

                            These two articles from RPGexpert give about all you need to know about furniture.

                            http://www.rpgexpert.com/3534.html
                            http://www.rpgexpert.com/1712.html

                            Additional information I can think of is that you need >50 of an element to get Strong, and >100 of an element to get overwhelming.
                            I think that Moghancement: Desynthesis doesn't actually improve the results. I'm pretty sure the element strength is doing that, as Lyonheart's evidence suggests. As I understand it, Moghancement: Desynthesis decreases the odds that you will lose the item you're desynthing if you break, which is a common outcome of desynth recipes. In fact, I've heard that all of the elemental moghancements also increase the odds that you aren't going to lose your materials when you break, but just for the cooresponding element.


                            That's all I have, cya!
                            ZM14: PM5-2: Windy9-1
                            74RDM/55BLM/40WHM/40DRK/30NIN/20SMN

                            Yay for Jhereg!

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